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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Found small mistake in stock game files.
C:\Ubisoft\Silent Hunter 5\data\Terrain\Textures_and_Vegetation\6.TropicalF orests.ini TexMasks=6.Tropical Forests/masks_tropical.dss should be TexMasks=6.Tropical Forests/masks_tropical.dds |
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#2 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
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I will change it. Thanks sober.
How on earth did you find that lol. |
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#3 | |
Silent Hunter
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![]() ![]() Best regards, Magic ![]() |
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#4 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
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Thanks mate,
I wouldn't notice that in 3 years of sniffing around... ![]()
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#5 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
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With eyes that good, you are my no.1 pick for watch
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#6 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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manny THX Sober,
could it be that this vanilla bug (missing texture, because of wrong entry in ini file) creates a mem leak ?
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Stormy...... |
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#7 |
Black Magic
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highly doubt it. Mem leaks usually are from pointers that are reassigned without releasing them first (thus nothing points to the object originally pointed to and thus no way to release it). This only applies to unmanaged apps (managed apps use non-deterministic finalization at least .NET languages do)
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#8 | |
Ace of the deep .
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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Sober, a dumb question. When corrected what does it change for the Tropical Forests mask?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#10 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
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![]() I totally ![]() ![]()
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What we do in life echoes in Eternity |
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#11 |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
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Good catch. Does this fix that "blocky trees" problem?
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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#12 |
Ace of the deep .
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I get the blocky trees if i use adaptive multi sample AA or super sample AA for the AA mode in CCC . If i use multi sample AA i dont get it .
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#13 |
Swabbie
![]() Join Date: Mar 2010
Location: Michigan
Posts: 7
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this is the kinds of things I requested for a community patch, including the 2000 health on the conning tower instead of 200.
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#14 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
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