SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-04-11, 03:49 PM   #1
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default Found small mistake in stock game files.

Found small mistake in stock game files.
C:\Ubisoft\Silent Hunter 5\data\Terrain\Textures_and_Vegetation\6.TropicalF orests.ini
TexMasks=6.Tropical Forests/masks_tropical.dss
should be
TexMasks=6.Tropical Forests/masks_tropical.dds
THE_MASK is offline   Reply With Quote
Old 08-04-11, 03:51 PM   #2
mia389
中国水兵
 
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
Default

I will change it. Thanks sober.

How on earth did you find that lol.
mia389 is offline   Reply With Quote
Old 08-04-11, 04:26 PM   #3
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by sober View Post
Found small mistake in stock game files.
C:\Ubisoft\Silent Hunter 5\data\Terrain\Textures_and_Vegetation\6.TropicalF orests.ini
TexMasks=6.Tropical Forests/masks_tropical.dss
should be
TexMasks=6.Tropical Forests/masks_tropical.dds
WOW, thanks sober, never found that !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 08-04-11, 04:28 PM   #4
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

Thanks mate,
I wouldn't notice that in 3 years of sniffing around...
__________________

Adriatico is offline   Reply With Quote
Old 08-04-11, 05:38 PM   #5
Paris_England
Soundman
 
Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
Default

With eyes that good, you are my no.1 pick for watch
Paris_England is offline   Reply With Quote
Old 08-04-11, 06:05 PM   #6
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

manny THX Sober,

could it be that this vanilla bug (missing texture, because of wrong entry in ini file) creates a mem leak ?
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 08-04-11, 06:19 PM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Stormfly View Post
manny THX Sober,

could it be that this vanilla bug (missing texture, because of wrong entry in ini file) creates a mem leak ?
highly doubt it. Mem leaks usually are from pointers that are reassigned without releasing them first (thus nothing points to the object originally pointed to and thus no way to release it). This only applies to unmanaged apps (managed apps use non-deterministic finalization at least .NET languages do)
TheDarkWraith is offline   Reply With Quote
Old 08-04-11, 06:25 PM   #8
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by TheDarkWraith View Post
highly doubt it. Mem leaks usually are from pointers that are reassigned without releasing them first (thus nothing points to the object originally pointed to and thus no way to release it). This only applies to unmanaged apps (managed apps use non-deterministic finalization at least .NET languages do)
I was about to say the same thing .
THE_MASK is offline   Reply With Quote
Old 08-04-11, 08:43 PM   #9
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Sober, a dumb question. When corrected what does it change for the Tropical Forests mask?
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 08-05-11, 04:23 AM   #10
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Quote:
Originally Posted by Paris_England View Post
With eyes that good, you are my no.1 pick for watch

I totally agree
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 08-05-11, 01:53 PM   #11
Seaman_Hornsby
Engineer
 
Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
Default

Good catch. Does this fix that "blocky trees" problem?
__________________
Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason.
Seaman_Hornsby is offline   Reply With Quote
Old 08-05-11, 05:45 PM   #12
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

I get the blocky trees if i use adaptive multi sample AA or super sample AA for the AA mode in CCC . If i use multi sample AA i dont get it .
THE_MASK is offline   Reply With Quote
Old 08-06-11, 02:53 AM   #13
dssgmarine
Swabbie
 
Join Date: Mar 2010
Location: Michigan
Posts: 7
Downloads: 0
Uploads: 0
Default

this is the kinds of things I requested for a community patch, including the 2000 health on the conning tower instead of 200.
dssgmarine is offline   Reply With Quote
Old 08-06-11, 03:30 AM   #14
arnahud2
Frogman
 
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
Default

Many thanks for having found and fixed this bugs !!
__________________


arnahud2 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.