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Found small mistake in stock game files.
Found small mistake in stock game files.
C:\Ubisoft\Silent Hunter 5\data\Terrain\Textures_and_Vegetation\6.TropicalF orests.ini TexMasks=6.Tropical Forests/masks_tropical.dss should be TexMasks=6.Tropical Forests/masks_tropical.dds |
I will change it. Thanks sober.
How on earth did you find that lol. |
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Best regards, Magic:salute: |
Thanks mate,
I wouldn't notice that in 3 years of sniffing around...:o |
With eyes that good, you are my no.1 pick for watch :):yeah:
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manny THX Sober,
could it be that this vanilla bug (missing texture, because of wrong entry in ini file) creates a mem leak ? |
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Sober, a dumb question. When corrected what does it change for the Tropical Forests mask?
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I totally :DL agree :yeah: |
Good catch. Does this fix that "blocky trees" problem? :hmmm:
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I get the blocky trees if i use adaptive multi sample AA or super sample AA for the AA mode in CCC . If i use multi sample AA i dont get it .
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this is the kinds of things I requested for a community patch, including the 2000 health on the conning tower instead of 200.
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:yeah: Many thanks for having found and fixed this bugs !! :salute:
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