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Old 07-13-11, 05:12 PM   #1
dallatorre
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Join Date: Nov 2009
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Default TMO- Heavy flack gun issue

wrong title.. FLAK sorry

Hello, I'm playing sh4 from about 1 week... but years ago i was playing SHIII and after SHV... i rolled back to the better version and installed TMO, and I like those mods, unfortunately there are only 2 U-Boats, standard from the add-on...
After taking the hand on the game I tried the campaign mode.
in my campaign i got the IX D2 sub upgraded with the alberich coating, the automated heavy flak gun and the FUMO 30 radar.
i reached Tokyo for taking the supplies, and the naval command told that i can make whatever i wanted now, so i went to a friendly port for resupplky then i asked again.
They sent me in TB 69, that was really hard.. while moving on position i was attacked by many planes and even changing route while submerged doesn't help.
I decided to fight them, usually their bombs aren't so precise...

HERE i got the issue:
the plane was moving to intercept me, and the heavy flak starts shooting, right after the 2 Mgs shooted too, the heavy flak was doing hits but only when the light guns were firing the plane took fire.
when he dropped the bombs the mgs had finished their rounds but the heavy flak was still shooting at the plane, he was level-flying away and the gun was striking him because i see many explosions over and behind the tail of the plane.
The plane escaped... the same for others...

there's a bug? how i can check the config of that gun?
is it possible that the detonation distance from target is higher than the blast radius of the shell?
in the description of this cannon was wrote down that he should keep the naval command in the base... with training shells????!!!

i think that this is a bit unrealistic...
thanks everyone

_edit_
i was just able to complete the Artillery training mission just because the ammunitions for the flaks were auto-refilling
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Last edited by dallatorre; 07-13-11 at 05:35 PM.
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