SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-13-11, 02:24 AM   #1
Meldric
Officer
 
Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
Default Game freezes if a german vessel is attacked?

Hi everyone!

If I start a new campaign and send a torpedo to a german vessel in the harbour, the game will freeze to me as soon as the vessel is destroyed. I know that this is not something you are intended to do, but I just wanted to check explosion effects after changing things in my NVIDIA driver, so I wanted to just quickly sink a ship...

It will not happen, if all mods are disabled.

My mods are:
Generic Mod Enabler - v2.6.0.157
[C:\Spiele\Silent Hunter 5\MODS]

001_00_RemoveLogoIntroTheDarkWraith
001_02_SD_MapLocationNameFix_v1_2
002_00_Real Environment MOD Reworked
002_02_EnhancedFunnelSmoke1.2_SH5
002_03_ShadowImprovement LR
002_04_Detailed Caustics v1.0
002_04_OldStyleExplosions V1.1
002_05_ConusGraphicMod v1.1
002_07_NoDamnBubblesNoDamnHalo
002_20_AilRain 1.0
002_21_AilClouds 3.0
002_99_CustomEmblem - Wolf
003_00_MightyFineCrewMod v1.2.1 - Alt w beards
003_03_LiteCampaign v1.21
003_05_CriticalhitsTorpedos v1.1
004_00_CapthelmsAudioMod
004_03_Stormys DBSM SH5 v1.3 Basemod
004_04_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
004_05_Stormys DBSM SH5 v1.3 optional NavMap babelling
004_06_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
004_07_Stormys DBSM SH5 v1.3 HOTFIX 3
004_08_DBSM Music 1_0_5
004_10_MightyFineLessAnnoyingFootsteps v1.0
004_12_GrossdeutscherRundfunk
005_10_BRF 1.3 full
006_00_NewUIs_TDC_6_5_1_ByTheDarkWraith
006_01_NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illyu strator
006_03_NewUIs_TDC_6_5_1_Scopes - Patch for 5x4
006_05_NewUIs_TDC_6_5_1_ERM_Reaper7_NightVision
006_06_NewUIs_TDC_6_5_1_ERM_Reaper7_NightVision_Bl ack_Skin
006_07_NewUIs_TDC_6_5_1_New_radio_messages_German
006_20_IRAI_0_0_30_ByTheDarkWraith
006_21_IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
006_24_AirTorpedoes
006_50_Sub_Exhaust_1_0_5_byTheDarkWraith
006_51_SubFlags_0_0_5_byTheDarkWraith
007_04_EQuaTool 01.01 by AvM - double set - Large plus Flat Style
007_10_Trevally Harbour & Kiel Canal Pilot v2.4
100_00_Open_Horizons

Thanks for every comment!

Meldric
Meldric is offline   Reply With Quote
Old 07-13-11, 04:14 AM   #2
tobmic
Watch
 
Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
Default

Actually it happens to me too. I actually shot a german Freighter by Accident and the game was freezing (It was not in the Harbor but in the open Sea and I were using the deck Gun. I thought it was a british vessel )

This is my mod load order Iam using

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_6_0_ByTheDarkWraith
AirTorpedoes
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI)
NewUIs_TDC_6_6_0_Real_Navigation
EQuaTool 01.01 by AvM - Large Style
Grossdeutscher Rundfunk
stoianm pitch&roll for SH5 V1 (normal)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Manos Scopes-patch for 16x9
Dynamic Environment SH5 Atlantic Floor V2.1
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Anti-Lag
Shadow Improvement Mod
IO_StrategicMap_4_4_for_TDWv660&MO

P.s On your mod load order IRAI should be before New UI´s (afaik)
__________________
One Torpedo. One Ship
tobmic is offline   Reply With Quote
Old 07-13-11, 09:48 AM   #3
Meldric
Officer
 
Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
Default

I had my install order checked by different people (Stoinanm was one of them) and I thought (or "was told") it was ok.

I tested this behaviour with newUIs 6.5.1 and 6.6.0... For now, I'll try not to attack german vessels, but still I am a bit "uneasy" if I know of such a problem... I am sure you know what I mean
Meldric is offline   Reply With Quote
Old 07-13-11, 11:13 AM   #4
Shiplord
Helmsman
 
Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Meldric View Post
It will not happen, if all mods are disabled.
It's known bug still from the release version!
Even without mods, if you sink a german or neutral ship and afterwards select the captain's log (H) the game freeze
Shiplord is offline   Reply With Quote
Old 07-13-11, 03:44 PM   #5
Meldric
Officer
 
Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
Default

Do I get this right:
The games freezes when a german or neutral ship is sunk and the captains log is opened... and with the mods it does it immediatly, because the mods do trigger the captains log when a ship is destroyed?
Meldric is offline   Reply With Quote
Old 07-14-11, 08:24 AM   #6
Shiplord
Helmsman
 
Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Meldric View Post
Do I get this right:
and with the mods it does it immediatly, because the mods do trigger the captains log when a ship is destroyed?
I do not know what a specific mod combination does, but the game just out of the box is just sloppy programmed and untested that if you sunk a german ship and hit the captain's log afterwards it freezes immediately.
Shiplord is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.