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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi everyone!
If I start a new campaign and send a torpedo to a german vessel in the harbour, the game will freeze to me as soon as the vessel is destroyed. I know that this is not something you are intended to do, but I just wanted to check explosion effects after changing things in my NVIDIA driver, so I wanted to just quickly sink a ship... It will not happen, if all mods are disabled. My mods are: Generic Mod Enabler - v2.6.0.157 [C:\Spiele\Silent Hunter 5\MODS] 001_00_RemoveLogoIntroTheDarkWraith 001_02_SD_MapLocationNameFix_v1_2 002_00_Real Environment MOD Reworked 002_02_EnhancedFunnelSmoke1.2_SH5 002_03_ShadowImprovement LR 002_04_Detailed Caustics v1.0 002_04_OldStyleExplosions V1.1 002_05_ConusGraphicMod v1.1 002_07_NoDamnBubblesNoDamnHalo 002_20_AilRain 1.0 002_21_AilClouds 3.0 002_99_CustomEmblem - Wolf 003_00_MightyFineCrewMod v1.2.1 - Alt w beards 003_03_LiteCampaign v1.21 003_05_CriticalhitsTorpedos v1.1 004_00_CapthelmsAudioMod 004_03_Stormys DBSM SH5 v1.3 Basemod 004_04_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy 004_05_Stormys DBSM SH5 v1.3 optional NavMap babelling 004_06_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz 004_07_Stormys DBSM SH5 v1.3 HOTFIX 3 004_08_DBSM Music 1_0_5 004_10_MightyFineLessAnnoyingFootsteps v1.0 004_12_GrossdeutscherRundfunk 005_10_BRF 1.3 full 006_00_NewUIs_TDC_6_5_1_ByTheDarkWraith 006_01_NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illyu strator 006_03_NewUIs_TDC_6_5_1_Scopes - Patch for 5x4 006_05_NewUIs_TDC_6_5_1_ERM_Reaper7_NightVision 006_06_NewUIs_TDC_6_5_1_ERM_Reaper7_NightVision_Bl ack_Skin 006_07_NewUIs_TDC_6_5_1_New_radio_messages_German 006_20_IRAI_0_0_30_ByTheDarkWraith 006_21_IRAI_0_0_30_No_Aircraft_Spotting_At_Depth 006_24_AirTorpedoes 006_50_Sub_Exhaust_1_0_5_byTheDarkWraith 006_51_SubFlags_0_0_5_byTheDarkWraith 007_04_EQuaTool 01.01 by AvM - double set - Large plus Flat Style 007_10_Trevally Harbour & Kiel Canal Pilot v2.4 100_00_Open_Horizons Thanks for every comment! Meldric |
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#2 |
Watch
![]() Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
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Actually it happens to me too. I actually shot a german Freighter by Accident and the game was freezing (It was not in the Harbor but in the open Sea and I were using the deck Gun. I thought it was a british vessel
![]() This is my mod load order Iam using Generic Mod Enabler - v2.6.0.157 [E:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_6_0_ByTheDarkWraith AirTorpedoes Trevally Automated Scripts v0.6 Trevally Tutorials - All v0.2 (for TDW UI) NewUIs_TDC_6_6_0_Real_Navigation EQuaTool 01.01 by AvM - Large Style Grossdeutscher Rundfunk stoianm pitch&roll for SH5 V1 (normal) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 DBSM_Music_1_0_4 DBSM_Speech_1_0_4 Manos Scopes-patch for 16x9 Dynamic Environment SH5 Atlantic Floor V2.1 Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Anti-Lag Shadow Improvement Mod IO_StrategicMap_4_4_for_TDWv660&MO P.s On your mod load order IRAI should be before New UI´s (afaik)
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One Torpedo. One Ship |
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#3 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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I had my install order checked by different people (Stoinanm was one of them) and I thought (or "was told") it was ok.
I tested this behaviour with newUIs 6.5.1 and 6.6.0... For now, I'll try not to attack german vessels, but still I am a bit "uneasy" if I know of such a problem... I am sure you know what I mean ![]() |
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#4 |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
Downloads: 0
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#5 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Do I get this right:
The games freezes when a german or neutral ship is sunk and the captains log is opened... and with the mods it does it immediatly, because the mods do trigger the captains log when a ship is destroyed? |
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#6 |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
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I do not know what a specific mod combination does, but the game just out of the box is just sloppy programmed and untested that if you sunk a german ship and hit the captain's log afterwards it freezes immediately.
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