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#1 |
Ace of the Deep
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Hiya,
Okay, I've been experimenting with up-sizing the Type IX to see if I can make the scaling better and reduce or eliminate the larger than life crew size phenomenon. Current upscaling ration is x1.13. Some before and after screenshots for comparison: ![]() ![]() ![]() ![]() ![]() ![]() I really need some comments on the scaling before I put in lots more hours on this so I'll hold off now until folks post as I don't want to have to do all this work again if required. Kind regards Aces
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#2 |
Admiral
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I just browsed tru some photos, and most of the time a person of average high would be just about breast-high peeking over the tower.
Which comes quite close to your estimation. Here one nice shot of U-190: http://www.subsim.com/radioroom/show...&postcount=203 In most shots people are perched on those stepping bars. If you ask me, I'd say go for it.
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#3 |
Ace of the Deep
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Thanks for the photos mate that's a real help,
I'm going to do some sea trials tonight and will probably post some in-game screenshots here later. But for now here's the Turm ![]() Upscaled Turm plus upscaled and re-positioned UZO, DF antenna, Radio Antenna (rectractable) and Periscopes plus re-positioned watch crew and Privateer's Turm Emblems Your Way plus support Anvart's UP/Down Flags/Pennants/DF Antenna. Plus bridge objects as per my Type 7c1 Super Turms v5.1 boat. Cheers Aces
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#4 |
Pacific Aces Dev Team
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So you are scaling just the CT, right?
How does it result once placed on the hull? Does the UBoat still look OK, or does the hull now look a bit dwarfed? Anyway, excellent initiative and here's hoping you achieve good results ![]()
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#5 |
Ace of the Deep
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No, I'm re-scaling the lot, hull as well, else the wires from the turm won't meet the hull.
Regards Aces
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#6 |
Kaleun of U-3
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Hi Aces,
I recommend to pull the vertices upward instead of scaling that can have adverse effects . Best regards Hans |
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#7 |
Ace of the Deep
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Thanks mate,
I'll think on it. Cheers Aces
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#8 | |
Pacific Aces Dev Team
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![]() Quote:
![]() The only good thing about rescaling (I've done it in Sh4 to produce a Cachalot class model) is that textures continue to fit exactly, otherwise retexturing it all would be a nightmare. Hats off to your dedication ![]()
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#9 |
Ace of the Deep
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Hi Aces,
great effort ![]() ![]() ![]() Anyway, great work so far! Cheers, LGN1 |
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#10 | |
Stowaway
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![]() Quote:
will not bother the animation as long as the pivot points are not changed. |
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#11 |
Konteradmiral
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Wow !
![]() Exellent job, just stuning! I am looking forward to applying it to my U-518 IXC. |
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#12 |
Ace of the Deep
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Hi folks,
Thanks for your encouragement, I think LGN1's idea is a good one, I have spent the morning re-sizing and positioning for a x1.13 taller only turm. I haven't re-sizes anything else, only the tuurret height. Best Regards Aces ![]() ![]() ![]() Now for a sort of Titanic moment ![]() ![]() ![]() ![]()
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#13 |
Admiral
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Looks quite good! And it doesn't stand out in any bad way!
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#14 |
Ace of the Deep
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Thanks mate,
and it is Turm Emblems Your Way 9 compat. ![]() Regards Aces
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#15 | |
Pacific Aces Dev Team
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