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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jul 2010
Posts: 110
Downloads: 29
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I will make this simple, it seems like no matter shat I do, if any destroyer gets close to me, they IMMEDIATELY zero in on me and depth charge me to oblivion.
I work very hard to end around a convoy and setup in prime position for a standard or Dick O'Kane attack, in the middle of the night, with no moon, and drop to periscope depth, scope down, run silent at all stop, using passive sonar to listen for the convoy, and as soon as the convoy gets close, the destroyers turn their searchlights on and make a ziggzagging attack run on me forcing me to perform a down the throat shot, crash diving after, and usually losing any chance of attacking the convoy. Am I doing something wrong here? I cannot for the life of me think of any way I can reduce my profile. I am running TMO with the RSRD campaign. Please help ![]() |
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#2 |
Rear Admiral
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If you're in a true 90 attack, often your broadside is right at the enemy. That's why I never use them trying to get in. The killer in TMO is calm water, so watch for that. I usually come head on to the front DD about 1000 yards to a flank and slowly turn into it always keeping a narrow profile running deep below the thermal on silent. RSRD convoys and TF are more spread out so easier to get between escorts and come up in the middle of the convoy instead of shooting outside of it near escorts.
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#3 |
Helmsman
![]() Join Date: Jul 2010
Posts: 110
Downloads: 29
Uploads: 0
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By the time I am at a 90 degree angle, I am submerged, so I don't see how they could spot me.
I am really perplexed on this one. |
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#4 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
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Hmm if you know they turned their searchlights on they probably saw your 'scope...
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#5 |
Helmsman
![]() Join Date: Jul 2010
Posts: 110
Downloads: 29
Uploads: 0
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There's no way. They are like 7-8 km out when they see on a moonless night. Moreover, if I go down below test depth and sit motionless, they still move right toward me and start dropping depth charges. I don't hear them pinging until the last second.
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#6 |
Rear Admiral
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#7 | |
Rear Admiral
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![]() Quote:
They will cut searchlights on regardless of how they find you, they hear you deep, they cut them on. Make sure you have your air radar down. Use flank speeds when they make runs over you, if you're deep enough the charges should fall behind you. With the right tactics, even if they find you, if should be rare for them to hit you. I use flank with just a small turn, often if you make hard turns you'll run into a charge thrown by a Y gun. I'll often come up and shoot at near merchants after a DD makes a run. I'll blow tanks to come up fast, just make sure you hit scope depth at about 150 ft or you may broach or even surface. Changing depths also helps as they make their run. When you hear them speed up, I'll often change depth 100 ft up or down. |
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#8 |
Helmsman
![]() Join Date: Jul 2010
Posts: 110
Downloads: 29
Uploads: 0
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There's a submarine with this convoy too. How to I attack that? I do not have it in my target recognition manual.
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#9 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Run! Run FOR YOUR LIFE!
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#10 |
Rear Admiral
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If you're playing TMO, just hit the ID button, you don't have to use the manual. Must be something Ducimas added, never seen a sub in a convoy, althought I've sink many single subs roaming the sea.
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#11 |
Rear Admiral
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Probably a single sub that happened to be in parallel course with a convoy. I don't recall ever embedding a sub with a convoy.
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#12 |
Helmsman
![]() Join Date: Jul 2010
Posts: 110
Downloads: 29
Uploads: 0
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Wait...whaaa? lol all this time...I have been using the damn book...
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#13 |
Navy Seal
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My research shows that Japanese DDs in TMO have Superman on board. He uses his x-ray vision very well. They will often depth charge you with deadly precision and never ping you. TMO has a deviant personality and it isn't very nice about it.
All I can say is that although for somebody new, TMO seems possessed of Satan, and it may be ![]()
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#14 |
Helmsman
![]() Join Date: Sep 2010
Posts: 102
Downloads: 16
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Been said many a time, TMO does not result in realistic AI. It results in tough AI.
In TMO, sometimes The Computer is a Cheating Bastard. And it will feed on your tears. I've occasionally been rumbled by DDs when they had no logical right to know I was anywhere nearby. But in such cases, I jot it down to what would, in real life, be termed "****ing ****ty *** luck!". Perhaps a tired midshipman tripped and had some heavy equipment land on exposed metal, perhaps a german POW was onboard tapping out morse code on a bunk with a spoon, etc. I actually like how the DDs in TMO sometimes catch wind of me for no reason. Why? Because it introduces an element of uncertainty. Even if I do everything right, they might still catch wind. To me, this keeps it interesting. ![]() Your mileage may vary, ofc, so you might want to try out the easier AI mod Ducimus (read: god's roomate) cooked up. |
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#15 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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Me VS TMO Destroyers
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