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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2011
Location: Ottawa, Canada
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I don't wanna sound morbid, but I have never seen in my patrol logs with SH3 Commander that the whole crew was lost. One survivor is my "best".
My Grand-Uncle drowned when his ship caught on fire. All crew left the burning ship alive in too seperate life boats and the rescue didnt go as planned and they lost one life boat when it banged on the rescue ship. It was really bad wheather and very cold water. Unfortunatly for him he was onboard that life boat. Sucky way to go. You can check it out if you want. HMCS Otter. Lucien Laurin. RIP. But on the other hand HMCS Regina which was escorting a convoy prior to D-Day was sunk with all hands. (edit)--- wrong ship, Regina did not loose all of her crew. HMCS Racoon and HMCS Shawinigan lost all hands. Thats only on Canadian side. I did not reasearch the other nations. All that to say that it did happen quite often that all hands were lost. May there is a way to change the settings? Or maybe I don't sink my ships fast enough, althought I did get the occasional ships broken in half.
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The sonar operator is the only sailor that can tell the captain to shushhhh and get away with it... ![]() Last edited by Mouftic; 04-07-11 at 02:18 PM. |
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#2 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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Yes, it does happen. Sometimes when it shouldn't too. Ie, that passenger/cargo takes 3 days to sink, yet SHC still lists all hands as lost. But when you hit the Hood right in her magazine and she goes down in 15 seconds, Almost everybody makes it off. SHC just randomizes that number i think.
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#3 |
Eternal Patrol
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I've used Commander's Writable Log function to change it to suit the circumstances. If I sink a ship in calm water and it takes twenty minutes to sink, I roll a die. On a 1-5 that number of crew were killed in the actual explosion. If it's a 6 then all survived.
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#4 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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It is totally, absurdly random.
1) Merchant explodes like New Year's Eve with just an impact badly aimed. Cargo: lumber. 75 of 77 crew survive. 2) Passenger/cargo. Takes 3 days to go down after two torpedoes and finishing deck guns. Cargo: mail. 3 survivors. Yeah. 'nother rum, Bertha.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#5 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#6 |
Chief of the Boat
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Old game engine I'm afraid....randomisation can be good in one instance then not so good in another.
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#7 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
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Can't say for certain, but I did hit a lone Hunt I a few months back. She was making a good 20+ knots and just happened to pass right in front of me. One magnetic under her keel and she went up like a roman candle. They never knew what hit them. Couldn't imagine anyone surviving that.
Actually felt bad about it for awhile afterwards. ![]()
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...I fought in many guises, many names, but always me. Patton
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#8 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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I'm guessing the developers didn't see this as an integral part of the simulation so they essentially took a pass. Nice as it would have been, if they devoted the necessary time to every last detail we'd probably still be waiting for the release...
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#9 |
Rear Admiral
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Is the "crew lost" thing even part of the game itself? I thought that was something that only got added by Commander when you update your personnel file and logs there after the patrol is over. And Commander has no way of knowing the exact circumstances of a ship's destruction, only that you sank it. It works with as much information as the game gives it... and I doubt the developers could have foreseen a stand-alone program that would incorporate real ship names and data and add them to the logbook after the fact.
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#10 | |
Eternal Patrol
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Thanks for the reminder, Frau. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | |
Mate
![]() Join Date: Mar 2011
Location: Ottawa, Canada
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The sonar operator is the only sailor that can tell the captain to shushhhh and get away with it... ![]() |
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#12 | |
Silent Hunter
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The average medium-sized merchant or tanker had a crew of between 35 and 60. The average fatality rate for ships lost on the North Atlantic was about 9 men killed per ship lost. As a rough estimate, most sinkings fell into predictable categories: No casualties (Slow sinking, buoyant cargo, nearby rescue vessels, etc) 1-5 casualties (Usually a few men in the engine room or near the impact point killed) 50%-75% casualties (Fast sinking, bad weather, hazardous cargo, many days adrift, etc) 100% casualties (Ammo, fuel, iron ore, & other very dangerous cargoes, midocean sinkings, etc) While researching this feature with JSCones I asked if it would be possible to factor in these casualty trends but unfortunately it was not. I understand; all in all, SH3Commander has many amazing (and much more important) features. If there is enough interest and I get permission, I could fiddle with the program and try to replace numerical casualties with percentages... |
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#13 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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A frieghter with lumber sinking in AM5x in June would have a much higher survival rate than a warship getting sunk in AL7x in winter. |
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#14 |
Mate
![]() Join Date: Mar 2011
Location: Ottawa, Canada
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Yeah, and normally frigates would have a high death rate because of the size of the ship containaing so much explosives, and even worst if the ship sank and the depth charges were not set to safe mode.
But definately some area were worst than other. Would'nt have not liked being sunk in the North Atlantic during winter time. But I guess in the middle pacific would be better if some ships were around. I had a small taste of isolation when we were where performing a boarding in the Pacific and the Zodiac's engine broke. The ships kept going in front of us until we lost visual contact and we were in rough seas. It's kind of a sucky feeling to say the least. Could not imagine doing it in a wooden boat in the middle of winter in the North Atlantic.
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The sonar operator is the only sailor that can tell the captain to shushhhh and get away with it... ![]() |
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#15 |
Seasoned Skipper
![]() Join Date: Oct 2010
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I did get a destroyer with all hands in New York. However, it was rather calm weather. The destroyer sank after 20 minutes, with a shot that clipped off the bow.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
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