SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-20-11, 11:57 PM   #1
ryanwigginton
Weps
 
Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
Default Setting Pistols

Somebody made a suggestion about the process of changing pistols being modelled. They were going to post it in Stieblers most recent thread but it never materialised. Now I can't find the post but... whilst we're having this new wave of realism related mods and have the talented Stiebler and TDW hard at work, a few questions:

1) What was the process for changing pistols, magnetic to impact and vice versa?

2) How long did this take?

3) Could it be done after flooding the tubes?

In the game we simply flick a switch at any stage of the attack, and it's done instantly. Is this right?

Also, can some kind soul answer my question posted in the NYGM main sticky thread? It's been sat there for days without notice.
__________________
Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M
ryanwigginton is offline   Reply With Quote
Old 03-21-11, 07:45 AM   #2
sharkbit
The Old Man
 
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
Default

From what I understand, changing pistols was more than a simple flick of the switch. The pistol had to be changed with the eel out of the tube which would take some time.

A "personal"realism setting of mine is to set them when the eels are loaded and leave them set that way.

__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.”
sharkbit is offline   Reply With Quote
Old 03-21-11, 10:18 AM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

U-Boat Aces http://www.uboataces.com/weapon-torpedo.shtml asserts that the captain could make the selection just before firing. Unfortunately they give no actual reference and this is the only place I've ever seen this. It has been my understanding that both mechanisms were always on, so 'Magnetic' is the option to use at all times. When they were ordered to disable the magnetic pistols an actual disassembly of the torpedo head was required, and this took an hour or more for each torpedo. This was certainly the American practice.

Someone once posted a picture of this procedure, but it was a long time ago and I was not in a position to download things at the time, so I don't have a copy.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-21-11, 10:37 AM   #4
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

SUBSIM Archives FTW:

Apparently Doenitz himself mentioned it in his memoirs that switching the pistosl was a major undertaking, and led to preloading the tubes with a mix of mag and impacts.

http://www.subsim.com/radioroom//arc...p/t-82800.html

You can find the direct link here: Page 88 for the quote.

http://books.google.com/books?id=Plv...page&q&f=false
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 03-21-11, 02:27 PM   #5
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by ryanwigginton View Post
Somebody made a suggestion about the process of changing pistols being modelled. They were going to post it in Stieblers most recent thread but it never materialised. Now I can't find the post but... whilst we're having this new wave of realism related mods and have the talented Stiebler and TDW hard at work, a few questions:
Here it is, was by drakkhen in the U-Boot_hahd thread.

Quote:
Originally Posted by drakkhen20 View Post
Say hans,
I was laid up thinking last night about an idea. Now I dont know exactly how adjusting or changing the pistol type was done on a torpedoe(some of the brains I do have is telling me manually). Being that if these things where done before they where loaded and placed in the tubes is a reality most overlooked, but if they could be changed while in the tube then I guess im wrong. But I have a habit of changing the pistol after I have opened the tube. Is there a way to change this to add to your mod. Something like after you opened the tube those button dont work or the weapons officer tells you "the torpedoe is already loaded" when you try to change the pistol or make torpedoe related adjustments?
reaper7 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.