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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
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The problem with everyone on this forum is...and this is off the back of my post regarding the v1.4 update..
The problem with everyone on this forum is...you dont realise you are dealing with an idiot here.... ![]() I put the US version of the patch in the folder, which is why it wouldn't run...thanks for pointing it out. ![]() I have now put in the correct one and it patched. See the problem with everyone on this forum is you don't realise I'm a dope... ![]() Thanks guys for all the help Cheers John ![]() |
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#2 |
Swabbie
![]() Join Date: Mar 2011
Posts: 7
Downloads: 0
Uploads: 0
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I believe we all assume certain things as a basis before we help or pass judgement on things.I made the mistake in real life at work assuming everyone could read and write.I was wrong and it changed my outlook on things since then.Forum posts are usually kept short and a lot of people write things in their mind as they type.Fewer still re-read what they've written.Grats on getting a happy ending as thats the main thing
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#3 | |
SUBSIM Newsman
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#4 |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
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Thanks Guys,
So now I have SH3 Com and the new patch, the gameplay has increaded x 10 I might try GWX next and see if my old PC can handle it Thanks again John ![]() |
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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How old is your pc? Mine is five years old; and I can run GWX + the High resolution mod and MEP V3 (which is a mod that improves the ingame environment). I haven't tried Flakman's Interior Mod yet; that one seems to be the heaviest on your computer.
By the way; if you're getting GWX then be sure to also activate the GWX-Lite Harbor Traffic mod (it's part of GWX so no need to download it seperately, just activate through JSGME) It decreases the number of ships rendered in the harbors which will make sh3 run more smoothly.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#6 | |
Eternal Patrol
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That shouldn't be too much of a problem. GWX was specifically designed to keep processing demands low. If you can run SH3, GWX shouldn't be a problem.
My system is now six-years old, and upgraded as far as the technology will allow. I can't run GWX's damage model, but that's my only problem with the mod. I've reached the limit on how many other mods I can add. I have BBW's version of the Wilhelmshaven mod, but I can't run FM's New Interiors or IABL's Merchant Fleet Mod. But GWX itself? No problem. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Rear Admiral
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#8 |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
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I will give GWX a shot and see what happens.
I tried the new blue interior MOD and it slowed the game right down when in the command room, everything was very jerky and uncomfortable to look at, so much so that I just un-modded it and went back to normal I would like the GWX so I will see what happens Ta John |
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#9 |
Chief of the Boat
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Here's hoping you enjoy the GWXperience.
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