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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2010
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I've searched the forums for an answer to my question, and I'm sorry if I've missed past threads. I'm happy to receive a link to the right thread if someone can find it.
I'm running SH3 with GWX 3.0 and SH3 Commander. I've just finished my first patrol and it is time for crew management. I have found many posts on qualifications schemes, and historically accurate strategies for giving promotions and awarding medals. What I am looking for are realistic strategies for awarding qualifications. I have POs without any quals: was it realistic that they could earn a new qual during a single 20 day patrol in 1939? How often would officers earn new quals? I currently have three officers qualified helmsman and one qualified watch. From my experience as US submarine officer ten years ago, I know that qualification time depends on many factors: needs of the boat, the difficulty of the qual, the standards of the captain, and the discipline of the officer or sailor. For example, if the Submarine Ball is in a few weeks, and everyone wants one of the newer officers to stay behind and stand watch as Command Duty Officer, then the qualification can suddenly happen very quickly. ![]() Of course, qualifications aboard a German U-Boat were certainly a very different story. Thanks for any suggestions! |
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#2 | |
Eternal Patrol
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I was only Seaman 1st still training for Radioman when I got out forty years ago, so there are a lot more people around here qualified (sorry) to answer that than I am. But...
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Just the opposite of yourself, I have three officers with Watch quals, and consider them my 1WO, 2WO and Obersteuerman (Navigator), and treat them as such. My LI (Chief engineer) comes already qualified in Repair, and I have a fifth, and junior, officer to whom I gave a Machinist rating. I probably should have waited in his case, and will do so in the future. All that said, I don't know what the actuality was, or is. I'm just assuming several things based on what I think I've read. ![]()
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#3 | |
Rear Admiral
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I give Radio quals to both guys in the Radio room, add a deck gun qual to my Watch Officer, and give one of the remaining NCOs a flak gun qual. Whoever is left over among the NCOs gets one qual each, either Repair, Maschinist, or Torpedoman depending on where they're assigned and what I'm lacking. I will also sometimes give a Repair qual to my Weapons Officer, since that means I can assign him to damage control if necessary and still have my LI in the control room. |
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#4 |
Swabbie
![]() Join Date: May 2010
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Thanks for your replies so far. I have figured out that I started my career in SH3 commander without checking the "realistic" box for the crew. Now your replies are making a lot more sense.
Thanks! |
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#5 | ||
Rear Admiral
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I assume that if you're giving out quals in the game itself and not in Commander, the game itself will prevent you from awarding more quals to a crewmember than his rank will allow. Quote:
In my experience (which is limited to Type VII patrols, I don't know what the makeup is for boats that carry a smaller or larger crew) the positions of chief engineer (CE), weapons officer (WP), navigator (NA), and watch officer (WO) will all be filled by commissioned officers. The first three are automatically stationed in the control room and the last one on the bridge when you start a patrol. (This deviates a bit from standard practice in the Kriegsmarine, where IIRC the head navigator was typically not a commissioned officer but a senior NCO who also functioned as the third watch officer. The first and second watch officers would be commissioned line officers and second/third in line of command after the commander himself.) Basically, in the game, if you go to the crew management screen, all your commissioned officers will appear as head/face icons in the squarish boxes in the control room, on the bridge, or whatever other compartment. Only the commissioned officers can fill those slots, and if a guy is in one of those slots, he's a commissioned officer. Any guy who you see as a "whole body" icon in one of the other smaller and more numerous slots is an NCO or enlisted man. If he's wearing a brown jacket he's an NCO, if he's wearing a blue sailor suit he's an enlisted man. |
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#6 |
Rear Admiral
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#7 |
Swabbie
![]() Join Date: May 2010
Posts: 5
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Wow--thanks for your thorough answer Frau Kaleun! I understood most of this before, but your response makes everything very clear. I started up a new career as a test, this time using the "realistic crew" option in SH3 Commander, and now the crew looks like what you have described.
I am quite familiar with the page you referenced from the SH3 Commander manual. If the nuclear Navy has done nothing else for me, it has at least taught me to RTFM! It's completely automatic now. I read the SH3 manual, the Grey Wolves manual, the SH3 Commander manual, etc., before I even started the game. A sickness, I know. ![]() Thanks again! There's a lot of great experience and knowledge on this forum. |
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#8 | ||
Eternal Patrol
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On my boat the Repair-trained Oberleutnant is the LI, and always goes in the left slot, so he's always the guy standing at the front of the control room. The leutnant with the cap is my 1WO, and in combat he is always in the right-side control room slot, which puts him at the attack desk. The other leutnant is my 2WO, and he is mainly part of the watch rotation, but in a surface attack he is always on the bridge. I know the 1WO would do that in real life, but he can't be the game's WE from there. I give one oberfanrich a Watch qual also, and he and the two leutnants rotate through the watch and control positions every four hours. The other oberfanrich is either Machine or Torpedo qualified, and goes to the proper place in combat. Normally he acts as assistant Engineer and relief for the LI. Anal? Me? No way! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Rear Admiral
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#10 | |
Rear Admiral
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*Edit: After checking the book I am 100% sure he's a petty officer, since Buchheim lists him as such. Don't think the movie would've changed that. ![]() Last edited by frau kaleun; 05-21-10 at 04:03 PM. |
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#11 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
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Welcome sub nuc!
I didn't know you served way back when steve. If it means anything from a hopeful submariner/U.S. Marine, I give you two my thanks for serving our country in times of need.
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#12 | |
Eternal Patrol
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On the other hand that would make sense, as he was a little older and had four kids, and the captain treated him almost as a consultant, asking his opinion and such. Now I have to give a PO back that Watch rating. ![]() ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Eternal Patrol
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Take a good close look at my avatar.
Oh, beans! Everybody knows how much I love to show off that picture. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#14 |
Sailor man
![]() Join Date: Mar 2006
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Is that a can?
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#15 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
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I thought it was just a 16 inch gun, never looked further. Cool, though.
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