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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2010
Posts: 8
Downloads: 49
Uploads: 0
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Deck Gun Crew number and reload animation SH5
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#2 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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All silent hunter games make use of only 2 sailors manning the guns (to my knowledge). As it's purely aesthetic, I think most modders are going to try and fix the core parts of the game first.
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#3 | |
Swabbie
![]() Join Date: Dec 2010
Posts: 8
Downloads: 49
Uploads: 0
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#4 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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I guess that it is due to the fact that from the in-game bridge you can only see the helmets of the two matrosen manning the gun, so the devs though that you could imagine others being there but out of your view.
![]() On the other hand - hell, yeah! Give us more people on the boat. Three lads in torpedo room is giving me kinda 'where is everybody?' feeling. |
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#5 | |
The Old Man
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What about crew animation for tranfering enternal stored torpedo into submarine. One thing to consider. Most have noticed that the Watch Deck view lags (Lowers FPS) because it is rendering External View and Internal View at same time. Closing the hatch makes no difference. Adding more external animations could result in undesired rendering issue's. |
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