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-   -   Deck Gun Crew number and reload animation SH5 (https://www.subsim.com/radioroom/showthread.php?t=177790)

Nemo_Nautius 12-08-10 08:33 AM

Deck Gun Crew number and reload animation SH5
 
:ping: (new guy) I watched quite a few movies and I noticed while Using the Deck Gun, there are around 6 crew members over there not 2. Plus its missing the animation of the shells being ejected. Would It be possible to request a mod that would fix this for near future? :ping:

Krauter 12-08-10 05:05 PM

All silent hunter games make use of only 2 sailors manning the guns (to my knowledge). As it's purely aesthetic, I think most modders are going to try and fix the core parts of the game first.

Also, Welcome aboard! :up:

Nemo_Nautius 12-09-10 02:19 AM

Quote:

Originally Posted by Krauter (Post 1549841)
All silent hunter games make use of only 2 sailors manning the guns (to my knowledge). As it's purely aesthetic, I think most modders are going to try and fix the core parts of the game first.

Also, Welcome aboard! :up:

Thanks Matey :arrgh!:, I hope they will get on to it before SH 6 will be on the market. Heck I brought a copy of SH5: Collectors edition and proud to say I spent the best $ 130 of my life

Vanilla 12-10-10 06:37 AM

I guess that it is due to the fact that from the in-game bridge you can only see the helmets of the two matrosen manning the gun, so the devs though that you could imagine others being there but out of your view. ;) Nobody knew that we are going to 'walk the deck' as in SH5.

On the other hand - hell, yeah! Give us more people on the boat. Three lads in torpedo room is giving me kinda 'where is everybody?' feeling.

TheBeast 12-11-10 12:26 PM

Quote:

Originally Posted by Vanilla (Post 1551051)
I guess that it is due to the fact that from the in-game bridge you can only see the helmets of the two matrosen manning the gun, so the devs though that you could imagine others being there but out of your view. ;) Nobody knew that we are going to 'walk the deck' as in SH5.

On the other hand - hell, yeah! Give us more people on the boat. Three lads in torpedo room is giving me kinda 'where is everybody?' feeling.

Not to mention the missing reload torpedo in aft torpedo room.

What about crew animation for tranfering enternal stored torpedo into submarine.

One thing to consider. Most have noticed that the Watch Deck view lags (Lowers FPS) because it is rendering External View and Internal View at same time. Closing the hatch makes no difference. Adding more external animations could result in undesired rendering issue's.


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