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Old 12-01-10, 02:39 PM   #1
Bubblehead1980
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Default URGENT fix needed.Not sure how to do this.HELP please

TMO 2.0

RSRD

A fix to make the diesels not so easy to destroy is urgently needed in TMO!

I had a great career going in early 1945 with a Balao out of Mios Woendi.Six ships down before refit at Darwin, now off D4 along the Indochina/Singapore coastal shipping lane, sank a large lone tanker making high speed zigging run.Finally encountered a convoy, 3 ships, 3 escorts.

Night surface was spoiled when I was spotted, so retreated at high speed, moved ahead until had 200 feet below keel and made daylight scope attack after dawn.Sank a merchant and the lead escort with Mark 18's.Managed to elude the nearest flank escort for a while but he got a hit when pinging and came in strong, dropping charges.One lucky one exploded close, causing flooding in aft torpedo room and engine rooms, damaging various systems and destroying all diesels(too easy)

I went to the bottom and managed to set there with little damage from sitting on the bottom for a while, took relenteless beating from charges driving me into the bottom, causing various amounts of damage.Finally, they gave up and flooding was controlled, water pumped out, hull damage was 35 or so but okay.I could prob sit it out and get home if had diesels, but they were 100% destroyed.

Now, my gripe is since stock diesels have been way too vulnerable, the fleetboats were tough and their engines (esp after got rid of the HOR's) were very rugged and reliable.I know Ducimus made tweaks and they are less vulnerable but one well placed charge ALWAYS wrecks BOTH sets of engines(devs shouldve gave us 4, just sloppy to not do so) forcing you to end your career when you wouldve otherwise survived.

My proposal as a compromise of sorts is this.If possible, make one set of engines basically where cant be destroyed and leave one as is currently.This way you could still lose half your surface speed and all but not left stranded when wouldve otherwise survived.Ideally engines would be less vulnerable but game has its limits, so believe this would be a good compromise.I'm tired of losing good careers because engines are too vulnerable.Ive made it through a depth charging with only diesels destroyed, no other damage, BS.


I would do this but I do not have the knowledge to do so so respectfully requesting someone who does know how whip up a JSGME fix if possible or something to solve this.Should be able to take a beating and not lose diesels EVERYTIME. The only other option now is having the "master engineer" aboard who fix anything, I hate special abilities guys so.
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Old 12-01-10, 03:53 PM   #2
Nicolas
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If i'm not mistaken the hitpoints for the engine are in the zones.cfg ?

This one:

[DieselEngine1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=400
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[DieselEngine2]
Multiplier=1.0
Flotability=0.0
HitPoints=400
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

What happens if you put 2000 hitpoints here.
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Old 12-01-10, 04:25 PM   #3
Bubblehead1980
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Default

Quote:
Originally Posted by Nicolas View Post
If i'm not mistaken the hitpoints for the engine are in the zones.cfg ?

This one:

[DieselEngine1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=400
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[DieselEngine2]
Multiplier=1.0
Flotability=0.0
HitPoints=400
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

What happens if you put 2000 hitpoints here.

hmm or increased armor? anyone? Also, noticed a lot of equipment is listed as not destructible.weird.wonder what happens if you change it?
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Old 12-01-10, 05:38 PM   #4
Nicolas
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Stock SH4 have 100 hitpoints there. Tmo 400, i think those are the correct values to change, try 800 and the other 20000 or something to make it indesctructible. And done
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Old 12-01-10, 08:56 PM   #5
Bubblehead1980
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Default re

Quote:
Originally Posted by Nicolas View Post
Stock SH4 have 100 hitpoints there. Tmo 400, i think those are the correct values to change, try 800 and the other 20000 or something to make it indesctructible. And done
Thanks. Sure this is it? Any details i need to be aware of.etc? Are sure these are for player sub and not AI ship or something? Sorry if dumb question, new to modding things.

A lot of u boat garbarge in there also.The instructions at top said something about using a zone editor? should use it or notepad to change the hitpoints for the diesels.Any idea what file for fleet boats is?

Last edited by Bubblehead1980; 12-01-10 at 09:12 PM.
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Old 12-01-10, 09:22 PM   #6
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That section is for the player submarine. I almost sure just replace the Hitpoints=400 to Hitpoints=10000 for example in 1 engine (10000 is a lot, your sub will be sunk before it get destroyed) and the other if you want to make it tougher 800 or 600 for example. Notepad works ok.
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Old 12-01-10, 09:32 PM   #7
Bubblehead1980
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Quote:
Originally Posted by Nicolas View Post
That section is for the player submarine. I almost sure just replace the Hitpoints=400 to Hitpoints=10000 for example in 1 engine (10000 is a lot, your sub will be sunk before it get destroyed) and the other if you want to make it tougher 800 or 600 for example. Notepad works ok.

I changed diesel engine 1 hitpoints to 2000, think ill try that, shouldnt get destroyed so easy.
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Old 12-01-10, 10:16 PM   #8
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I want this fix too, and i tested it, 1 engine with no armor and 10 hitpoints the other with 100000 and 50 armor, and in a training mission i got the engine with 10 hitpoints destroyed and the other with 100000 was ok. I increased the fuel tanks hitpoints too.
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Old 12-01-10, 10:43 PM   #9
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Quote:
Originally Posted by Bubblehead1980 View Post
A lot of u boat garbarge in there also.The instructions at top said something about using a zone editor? should use it or notepad to change the hitpoints for the diesels.Any idea what file for fleet boats is?
First, open the zon file for whatever boat in S3D. Then, in another instance of S3D, open the dat file for the same sub. Click on the root node in the dat file, and start the 3d view. Somewhere in the 3d view menu, there is an option for zon editor. Press that.

That will, give you a view of collesion sphere's and damage zones. follow the tree in the bottom right corner of the 3d view and you'll be able to select the indivdiual zones or spheres. Resize them to however you want. the damage zones are defined by a number, the same number that is found in the zones. cfg, which dictates the behavior of these zones. For example, if you assign zone type 116, if you look at the zone listed as number 116 defined in the top of the zones.cfg you'll what it is.

It was my intention to rework the damage zones in all the fleetboats.As it is, the reason why the boat always sinks by the stern should be patently obvious if you view the damage zones. Infact, it was starting that project that totally burnt me out on modding, and i dropped everything shortly there after because it was snowballing into a huge effort. Burnouts a bitch.

I did resized the engine and motor damage zones to make them smaller, and spread them apart in published versions of TMO. I believe i also removed the parent/child relationship they had with the engine room damage zone - making them independant of the compartment damage. (this is vital change) The hit point increase has already been noted.

One thing you should be aware of, is the game only does an armor level check ONCE. So any damage zones that reside inside a compartment (like the engine room for example), their armor level isn't being checked, because the one armor level check the game does do, was done against the exterior compartment.
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Old 12-02-10, 03:20 AM   #10
Bubblehead1980
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Quote:
Originally Posted by Ducimus View Post
First, open the zon file for whatever boat in S3D. Then, in another instance of S3D, open the dat file for the same sub. Click on the root node in the dat file, and start the 3d view. Somewhere in the 3d view menu, there is an option for zon editor. Press that.

That will, give you a view of collesion sphere's and damage zones. follow the tree in the bottom right corner of the 3d view and you'll be able to select the indivdiual zones or spheres. Resize them to however you want. the damage zones are defined by a number, the same number that is found in the zones. cfg, which dictates the behavior of these zones. For example, if you assign zone type 116, if you look at the zone listed as number 116 defined in the top of the zones.cfg you'll what it is.

It was my intention to rework the damage zones in all the fleetboats.As it is, the reason why the boat always sinks by the stern should be patently obvious if you view the damage zones. Infact, it was starting that project that totally burnt me out on modding, and i dropped everything shortly there after because it was snowballing into a huge effort. Burnouts a bitch.

I did resized the engine and motor damage zones to make them smaller, and spread them apart in published versions of TMO. I believe i also removed the parent/child relationship they had with the engine room damage zone - making them independant of the compartment damage. (this is vital change) The hit point increase has already been noted.

One thing you should be aware of, is the game only does an armor level check ONCE. So any damage zones that reside inside a compartment (like the engine room for example), their armor level isn't being checked, because the one armor level check the game does do, was done against the exterior compartment.
Thanks again ducimus.I was depth charged a few minutes ago but seas were rough and I have a Balao, so was down at 580 feet, no close charges to test.guess next time i am in shallow water, i will see how the increase to 2000 points.I like the damage zones as are.Just diesels were getting wrecked too easy.I left one as is and increased other.so if i get hit bad, only one set of engines is likely to get wrecked, will have diesels to get me home.
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