![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Bosun
![]() Join Date: May 2010
Location: Periscope Depth
Posts: 66
Downloads: 2
Uploads: 0
|
![]()
I've been working my way up in difficulty (GWX) and I noticed that when you turn map updates on/off it doesn't change the difficulty percentage any.
Does anyone know why? I'm probably going to turn map updates off soon, and I was looking at the difficulty settings today, and I noticed that. Also, Is it the general consensus that turning off periscope stabilization makes the periscope more wobbly than it really was? |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
It depends on how strict you are on historical accuracy. There have been u-boats with periscope optics similar to the split prism as you can use in SH4 (US submarines). There you have both images moving up and down. Adjusting that angle would be alot easier than keeping the waterline at the appropriate level while measuring the mast. But I believe Hitman did some investigation on this, but not all u-boats had this feature. So some still had to use the 'old fashioned' periscopes. And according to him distance was mostly eyeballed anyway.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#3 |
Chief of the Boat
|
![]()
Go to C:\Program Files\Ubisoft\GWX3.0\data\Cfg and open the gameplay settings CFG. Alter the map update figure to what you want but ensure the summ total of all the settings =100
[RealismPercentage] LimitedBatteriesRealismPercentage=5 LimitedCompressedAirRealismPercentage=1 LimitedO2RealismPercentage=6 LimitedFuelRealismPercentage=6 RealisticVulnerabilityRealismPercentage=5 RealisticRepairTimeRealismPercentage=8 RealisticShipSinkingTimeRealismPercentage=2 ManualTargetingSystemRealismPercentage=15 NoMapUpdateRealismPercentage=12 RealisticSensorsRealismPercentage=6 DudTorpedoesRealismPercentage=4 RealisticReloadRealismPercentage=6 NoEventCameraRealismPercentage=3 NoExternalViewRealismPercentage=8 NoStabilizeViewRealismPercentage=5 NoNoiseMeterRealismPercentage=2 NoWeaponOfficerAssistRealismPercentage=6 |
![]() |
![]() |
![]() |
#4 |
Bosun
![]() Join Date: May 2010
Location: Periscope Depth
Posts: 66
Downloads: 2
Uploads: 0
|
![]()
It doesn't bother me that it add 0% to the difficulty. I was just wondering if there was a reason why it's set like that by default?
|
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() |
![]()
It's not set like that by default.
I don't know why it doesn't in your setup, but Map Contact Updates does make a difference in the stock game and in most of the supermods. It doesn't for me because I use the Assisted Plotting Mod, which requires Map Contact Updates to be on.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#6 |
Chief of the Boat
|
![]()
It should add 12% to your difficulty level.
|
![]() |
![]() |
![]() |
|
|