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Old 08-26-10, 01:09 PM   #1
Petr
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Default [REQ] Maintain depth fix

I know that this problem is solved for example by UHS, but this solution is quite imperfect (boat does not go so deep as you order).

Maybe I have key to this issue. My VII A and B have maintain depth problems, but myVII C is almost perfect (goes just 1m shallower than ordered).
So I would like to ask you, experienced modders, to try to find solution for A and B.
I can provide you all my VIIC files, which may help to find where is the problem I think.
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Old 08-27-10, 12:09 PM   #2
andycaccia
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Hi Petr,
I've tried the same fix you're talking about, but it left me disappointed.
So I made one myself. There is nothing scientific about it, I only tried again and again by changing mass values in the .sim values of each boat with a brute force approach, but at the end the results were good indeed. My fix works for all boats (I did not change the VIIA, but i guess it can be fixed as the others).

If you're interested I could explain how I did it..
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Old 08-27-10, 12:12 PM   #3
TheDarkWraith
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please explain away
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Old 08-27-10, 03:23 PM   #4
andycaccia
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Ok guys, here is the trick...but beware! There are some side effects...

It's a very simple tweak, provided that you are familiar with Goblin Editor
(if it's not your case, there is a simple guide:
http://www.subsim.com/radioroom/showthread.php?t=165805 ).

Now, open any of the u boats .gr2 file. Let's take the VIIB for example, but it will work on every model, now merge the NSS_Uboat7b.GR2 with the proper NSS_Uboat7b.sim file.

under "NSS_Uboat7b.sim" open the "unit_Submarine @ NSS_Uboat7b"
in the new window select the "unit_submarine", found under the "Render" tree.

And here we go, now pay attention...

1) find the *mass* value in unit_Submarine -->unit_Ship-->obj_Hydro, here change the value to 852.8.

2) now go for "surfaced"--> "displacement" and set the value to 853,
do he same with "submerged"--> "dispalecement" and set to 857.

3) last thing, search for the "Front_diveplane" and "Rear_diveplane" under "unit_Ship" and set the "drag" and "prop_fact" to 0.1 and 0 respectively for both dive planes.

And it's done. With theese little tweaks my VIIB and VIIC boats work like a dream. They keep depth very very well down to 200 meters. There is still a lite sinking effect, but nothing like the stock game. Now if your boat is at 220m and you keep running at 1knot the boat will not sink anymore. Even if you stop the engines and loose some meters (but it's very slow), as soon as you gain movement the boat will stablize itself at ordered depth.

Additional tweak: I don't know if it has a real impact on the game, but I've boosted the power of the electric motors as well, just to make sure the boat has the necessary horsepower to make it against the water resistance while climbing up when rudders are in rise position..
under "E_propulsion" set the "eng_power" value to 1500 (which was the real total power output of the electric motors anyway 750+750). Note that this will not affect the u boat speed while submerged, only the acceleration.

I Think it's everything.


OH NO! I almost forgot the in-famous side effects...
well, nothing serious really.. only diving times are a LOT FASTER.
A possible solution is to adjust the values under the "Ballast" tree, although I have not tested.

P:S Sorry for my poor English, I hope it is clear enough...
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Old 08-27-10, 04:44 PM   #5
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And your releasing this mod when?
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Old 08-27-10, 05:01 PM   #6
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Actually I haven't planned a mod release, because there are some other tests and adjustments to be made. The problem is that I have almost no time and a poor machine (Pentium 4HT 3.0Ghz + Radeon x 1800) that barely allows me to launch the game, with epic loading times and frequent CTDs and/or BEX error (Buffer overflow Exceptions) that prevent me from doing my modding proprely.
I guess I could release a beta version as soon as possible, but I will need time for a complete release.

I'll keep you informed.

Anyway longam, you can do this yourself, it's very easy! It will take less than 10 minutes to modify all sim files for all 4 U boats (from VIIA to VIIC/41).
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Old 08-27-10, 06:04 PM   #7
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Thats ok, I have a feeling someone is already on it.
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please explain away
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Old 08-28-10, 03:34 AM   #8
andycaccia
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Beta version ready to go!

Ok, I have a beta version containig the VIIB VIIC and VIIC/41 .sim and . cfg files. It's JSGME ready. Now I must upload to subsim donwload section. Since I am a new Modder, I sent a pm to request access to the upload files function.
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Old 08-28-10, 02:54 PM   #9
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Thank You Sir!
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Old 08-29-10, 12:52 AM   #10
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Cheers matey

But please, explain how UHS does not, uh, 'fix' the problem for you? I haven't noticed any real problems with UHS and I love the way the boat sits in the water with that Mod.

But if you files fix the depth issue than by all means I will overwrite UHS with yours
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Old 08-29-10, 02:17 AM   #11
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Any word on how these changes affect other mods? I dunno about you gents... but I have a ton of mods running.
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Old 08-29-10, 04:26 AM   #12
andycaccia
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Quote:
Originally Posted by Krauter View Post
Cheers matey

But please, explain how UHS does not, uh, 'fix' the problem for you? I haven't noticed any real problems with UHS and I love the way the boat sits in the water with that Mod.

But if you files fix the depth issue than by all means I will overwrite UHS with yours
Hi Krauter, maybe I was wrong about your mod...I remember a fix found here some time ago... I have on my pc the U boat Historical Specification 1.4, so I guess it's your fix. I only felt that the subs had a strange behaviour with your mod enabled, which was in fact quite the opposite of the sinking effect you tried to fix. But pheraphs it's only me...

Simply I made another fix myself. I've changed nothing else. Moreover, I could not use the historical values (mass, displacement) because that would have worsened the problem.
With my settings the boats keep depth almost perfectly, but there are some side effcts (very fast diving times and very slow surfacing times if theb boat is not moving), so my mod is not perfect.

**beta version now available for donwload at subsim**

http://www.subsim.com/radioroom/down...o=file&id=2779
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Last edited by andycaccia; 08-29-10 at 11:53 AM.
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Old 08-29-10, 07:46 PM   #13
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@ andycaccia,
have tried your method, and the depth fix works a treat, but...
...when surfaced the sub looks like it's on rails, fine in calm waters, but as soon as the wind picks up, well, it doesn't look good.
In a perfect world, I'd like to have UHS1.4mod on the surface and your mod when submerged.
Any chance of Krauter & yourself tying the (mod) knot.
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Old 08-29-10, 07:59 PM   #14
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Quick FYI - I made UHS not Krauter, I do appreciate that its a popular mod and may refine it to fit with some of the current mods....

Can someone help me understand the problem with the stock game is exactly?

Is this all about the boat being at depth and continuously sinking at slow speeds?
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Old 08-29-10, 08:12 PM   #15
Krauter
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Please note that I did in no way, shape or form attempt to take credit for your work ddrgn
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