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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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...what would be the average time for the crew of a merchant ship to get into their lifeboats after they've been warned by the U-boat that the ship is going to be sunk? I know the game doesn't model this, but I like to roleplay a bit, so in early war, when air cover is not so threatening, I "stop" the merchant with deck gun shot across the bow and then give them a bit of time to save themselves. So, how much time would they need in real life?
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#2 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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In a calm sea It takes about five minutes to swing out the lifeboats and lower them. You would need to give time for the crew to assemble, take a few necessities with them. Get the engine room gang out, hold roll call.
Probably 30 minutes would be reasonable.
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#3 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
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30 minutes is a good time, but imposible to roleplay in the game. After 30 minutes ship will be 5-6km away from warning position. I think 5-8 minutes in game is enought.
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Oblt.zS. Kurt Hanke, commander of U-83 (Type VIIB) in WaW 5. Patrol 1 - at sea : 5 ships - 10095 BRT My filefront mods link To Battle Station order mod for SH3 and more Last edited by Yoriyn; 11-18-10 at 10:48 AM. |
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#4 |
Chief of the Boat
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A matter of a few minutes if rafts were employed and depending on the level of urgency but I'd allow 10 minutes in game time.
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