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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
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It's been a while since I last played a subsim(even though I've been hanging around the forums.
![]() I'll be installing RFB2.0 for my super mod, and after playing a campaign with the stock campaign, will install RSRD. I would like suggestions for minor mods that will help me get the most out of the game. So any help would be appreciated.
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#2 |
Navy Seal
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One thing for sure. Keep your installation as simple as possible if you don't want mod soup. Just a casual survey of Subsim will reveal a ghastly number of people with "what's wrong" questions who have lists of a dozen or more mods. Don't go there!
With RFB or TMO you can safely add sub skins, missions, custom keyboard layouts, a different bearing plotters and........practically nothing else if you want gameplay to be what the designers intended. Do not add environmental mods. Do not add Webster's GFO components, do not add mods to add or subtract floaty stuff in the water. Resist! In restraint lies the way to happiness. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
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Then I guess I'll just install SH4, and RFB and be done with it. ![]() ![]()
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#4 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
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You can add RFB, RSRDC and the Merchant Skinpack without any probs. I also run the Coral Sea Skinpack for my fleetboat. Oh yeah, I also have "sobers betters sand" and "sobers better rocks" (they're basically environmental skin packs), along with more map labels. No problems with gameplay either.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
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Thanks, I'll try those out. Installing SH4UBM now.
Quick question, how does RFB work in regards to UBM?
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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I'd not bother with the stock campaign, it has NO redeeming qualities.
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#7 | ||
Commodore
![]() Join Date: Jul 2010
Location: U-142
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argh, so I can't dl the mod that this vid is advertising? Quote:
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Dunno, the 60+ Akizuki DDs in the initial invasion convoys instantly destroy any sense of realism (given there were only 12 during the whole war, and ZERO were art sea during that part of the war).
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#9 |
Admiral
![]() Join Date: Jul 2009
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Sorry, never played the UBMs. Maybe somebody else can comment on that.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#10 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
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Downloads: 36
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Despite what I said earlier, I just now installed SH4. Looking for JGSME to install next.
![]() Will soon be in my first patrol with a nice glass of vodka, and either a book or Das Boot. ![]() Edit: I'm forgoing RSRB for my first Campaign for the sole fact that I suck and want as many targets as possible to hone my skills on.
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#11 |
Navy Seal
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Personally, I wouldn't touch it with a ten foot pole. It is already incorporated into TMO as much as it can be without destroying gameplay. RFB also includes environmental modifications. Even with the incorporated environmental mods, RFB went through a very trying period where you couldn't lock the periscope on a target because of unwanted interaction of different tweaks.
Environmental mods are first on the list of "don't go there!" There be dragons. Let the supermodders work out what can be used without destroying gameplay. They work closely with the environmental modders in a way that you can't hope to.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#12 |
Navy Seal
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Das Boot????!!!!! Much better done with Thunder Below, Run Silent Run Deep, War Patrols of the Flasher, Torpedoman, Destroyer Killer or some other book that can actually make you a better captain. Das Boot doesn't tell you diddley about how to skipper a boat. Might as well read a comic book.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#13 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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Das Boot is the only submarine based movie I have. ![]() My first patrol was patrolling the Java Strait in my S-18. Ended up running into two Tasks forces and spending most of my time evading DD's. Will restart the whole campaign when I play later. Are there any mods that turn the Map Markers back to what they used to be in Vanilla for RFB? I quite suck and I find it hard to sink anything without the markers. Edit: Two more questions(Well 1, and some clarification on the other) 1. I want my map contacts to go back to stock instead of what RFB has. Is there a minimod like there is for GWX? 2. Is there any way to zoom in external view with the mouse wheel?
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Last edited by Spike88; 08-31-10 at 07:19 PM. |
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#14 |
Ocean Warrior
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Location: Miami, FL
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Just loaded a save in the middle of a patrol. Took damage for no apparent reason. No enemies nearby nor did I hit any land masses. Found it odd, and now my antennae refuses to fix.
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#15 |
Admiral
![]() Join Date: Jul 2009
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Hmmm, antenna? Were you submerged when the damage occurred?
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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