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#1 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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![]() ![]() http://www.subsim.com/radioroom/showthread.php?t=154650 Nautilus42 made a ship with a rocket launcher, maybe we could implement it in the IJN Campaign in 2 types if he agrees to let us use it: Surface to Surface Surface to Air They Had the latter in 1944 aboard their capital ships and reported that they worked well : ![]() ![]() ![]() ![]() http://www.fischer-tropsch.org/prima...ort%200-09.pdf ![]() ![]() http://www.ipmsusa2.org/Reviews/Kits...wa_700_ise.htm above : Battleship ISE 1944 : notice the 3 rocket launchers near the stern color MOVIE : wreck of ISE at Kure rockets visible at 2'50'' Quote:
The ones the IJN had would fire straight in the air and explode at a set altitude, Carriers had them, so did theirs largest ships. ![]() if there are air to ship rockets in FOTRS there should be ship to air rockets in the IJN Campaign Mod ![]() keltos Last edited by keltos01; 08-11-09 at 05:34 AM. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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come on Silverwolf !
help me with this please ! keltos |
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#3 |
Officer
![]() Join Date: Jul 2009
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Well how to make them explode in mid-air I'm not sure if there's a way to do that with the conventional amunition. However I can take a look at the depth charges and see how they are detonated. Maybe those could be used if they can be worked with.
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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![]() Quote:
Peabody
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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that would be good enough wouldn't it ?
the thing to take into account is the explosive charge of the rockets and change the shell accordingly, it should do more damage ![]() can we link a smoke trail effect to really make it look like MLRS fring ? keltos |
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#6 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
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Hi Keltos,
i have a some questions about these Rockets. Against which Targets are they used ? Ships or Planes ? It should not be an problem to make them fly against ships ore planes. You can find all things you need in the Mod ive made for you. If they should explode in the Air, declare them as AA Munition. The Trailsmoke is already done in the Rockets for the US-Planes. You can Copy the Nodes with S3D to your new Rocket-modell. I declared the Rockets from the planes as AA-guns, so they shoot in a short Range. If they should fired from a long distance, you must declare them as an Maingun. If you will send me the 3D Modells, i can make them run for you. Greets Maddy
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