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Old 08-12-09, 09:13 PM   #1
Silverwolf
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Well how to make them explode in mid-air I'm not sure if there's a way to do that with the conventional amunition. However I can take a look at the depth charges and see how they are detonated. Maybe those could be used if they can be worked with.
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Old 08-13-09, 03:31 AM   #2
peabody
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Quote:
Originally Posted by Silverwolf View Post
Well how to make them explode in mid-air I'm not sure if there's a way to do that with the conventional amunition. However I can take a look at the depth charges and see how they are detonated. Maybe those could be used if they can be worked with.
If the IJN just went to a certain height as Keltos says, couldn't they be made as AA shells which don't need to hit anything to explode?

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Old 08-13-09, 04:08 AM   #3
keltos01
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that would be good enough wouldn't it ?

the thing to take into account is the explosive charge of the rockets and change the shell accordingly, it should do more damage

can we link a smoke trail effect to really make it look like MLRS fring ?

keltos
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Old 08-13-09, 06:43 AM   #4
AOTD_MadMax
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Hi Keltos,

i have a some questions about these Rockets.

Against which Targets are they used ? Ships or Planes ?
It should not be an problem to make them fly against ships ore planes.
You can find all things you need in the Mod ive made for you.

If they should explode in the Air, declare them as AA Munition.
The Trailsmoke is already done in the Rockets for the US-Planes.
You can Copy the Nodes with S3D to your new Rocket-modell.

I declared the Rockets from the planes as AA-guns, so they shoot in a short Range.
If they should fired from a long distance, you must declare them as an Maingun.
If you will send me the 3D Modells, i can make them run for you.

Greets

Maddy
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Old 08-13-09, 07:15 AM   #5
keltos01
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[quote=AOTD_MadMax;1149974]Hi Keltos,

i have a some questions about these Rockets.

Against which Targets are they used ? Ships or Planes ?
ship to ground
ship to air


It should not be an problem to make them fly against ships ore planes.
You can find all things you need in the Mod ive made for you.
cool !
If they should explode in the Air, declare them as AA Munition.

some should : the ones that equip (will equip) the carriers at the end of the war, you should use that too btw !

The Trailsmoke is already done in the Rockets for the US-Planes.
You can Copy the Nodes with S3D to your new Rocket-modell.
thanks ! credits will be given as usual
I declared the Rockets from the planes as AA-guns, so they shoot in a short Range.
If they should fired from a long distance, you must declare them as an Maingun.
If you will send me the 3D Modells, i can make them run for you.
I will, but not today, in the coming days sure

thanks

keltos
Greets

Maddy
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Old 08-13-09, 08:44 AM   #6
AOTD_MadMax
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Hi Mate,

its done, only the animated Sailer should be added to the Rocketlauncher but i think i got it today.
Now they are declared as an AA Gun and they shoot in a range wich is declared in the CFG-File for AA-Guns.
The Shells are AA-Shells, they explode in the Air but the Rockets are not fast enough to hit an fast fighter-plane.
You can make the Rockets faster but thats looks horrible.

I will post some Pics in the next posting !

Greets

Maddy
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Old 08-13-09, 09:33 AM   #7
AOTD_MadMax
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Hiho,

so here you can see the first try of these Rockets and the Launcher.

I took the Rocketrack from the Planes and mounted it on an Gunnerplatform.
I think thats not the right Design but this is easy reworked.



Here you can see the Rockets fly just a millisecond after firing !



Here you see the steam from the Rockets !



After first testing i declared the Launcher ans an Cannon.
Now they are firing over long distance against planes and other Vessel.

Testing against my own sub i will do in few minutes.
The problem is here that a need a small vessel only with this launcher to find out the damage-rate of these Rockets.

Greets

Maddy
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Old 09-22-09, 05:16 AM   #8
Abyssinian
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Could I perhaps use this once I create and finish the Soviet Dreadnought? It looks awesome.
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Old 11-29-09, 10:12 AM   #9
keltos01
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you have to ask AOTDmadmax he made them for me


keltos
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Old 04-15-10, 04:10 PM   #10
keltos01
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RFB and TMO should have them too
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