![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
![]()
Well how to make them explode in mid-air I'm not sure if there's a way to do that with the conventional amunition. However I can take a look at the depth charges and see how they are detonated. Maybe those could be used if they can be worked with.
|
![]() |
![]() |
![]() |
#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
|
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
that would be good enough wouldn't it ?
the thing to take into account is the explosive charge of the rockets and change the shell accordingly, it should do more damage ![]() can we link a smoke trail effect to really make it look like MLRS fring ? keltos |
![]() |
![]() |
![]() |
#4 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
|
![]()
Hi Keltos,
i have a some questions about these Rockets. Against which Targets are they used ? Ships or Planes ? It should not be an problem to make them fly against ships ore planes. You can find all things you need in the Mod ive made for you. If they should explode in the Air, declare them as AA Munition. The Trailsmoke is already done in the Rockets for the US-Planes. You can Copy the Nodes with S3D to your new Rocket-modell. I declared the Rockets from the planes as AA-guns, so they shoot in a short Range. If they should fired from a long distance, you must declare them as an Maingun. If you will send me the 3D Modells, i can make them run for you. Greets Maddy
__________________
AOTD is gone, iam the last survivor ........ |
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
[quote=AOTD_MadMax;1149974]Hi Keltos,
i have a some questions about these Rockets. Against which Targets are they used ? Ships or Planes ? ship to ground ship to air It should not be an problem to make them fly against ships ore planes. You can find all things you need in the Mod ive made for you. cool ! ![]() If they should explode in the Air, declare them as AA Munition. some should : the ones that equip (will equip) the carriers at the end of the war, you should use that too btw ! The Trailsmoke is already done in the Rockets for the US-Planes. You can Copy the Nodes with S3D to your new Rocket-modell. thanks ! credits will be given as usual I declared the Rockets from the planes as AA-guns, so they shoot in a short Range. If they should fired from a long distance, you must declare them as an Maingun. If you will send me the 3D Modells, i can make them run for you. I will, but not today, in the coming days sure ![]() thanks keltos Greets Maddy |
![]() |
![]() |
![]() |
#6 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
|
![]()
Hi Mate,
its done, only the animated Sailer should be added to the Rocketlauncher but i think i got it today. Now they are declared as an AA Gun and they shoot in a range wich is declared in the CFG-File for AA-Guns. The Shells are AA-Shells, they explode in the Air but the Rockets are not fast enough to hit an fast fighter-plane. You can make the Rockets faster but thats looks horrible. I will post some Pics in the next posting ! Greets Maddy
__________________
AOTD is gone, iam the last survivor ........ |
![]() |
![]() |
![]() |
#7 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
|
![]()
Hiho,
so here you can see the first try of these Rockets and the Launcher. I took the Rocketrack from the Planes and mounted it on an Gunnerplatform. I think thats not the right Design but this is easy reworked. ![]() Here you can see the Rockets fly just a millisecond after firing ! ![]() Here you see the steam from the Rockets ! ![]() After first testing i declared the Launcher ans an Cannon. Now they are firing over long distance against planes and other Vessel. Testing against my own sub i will do in few minutes. The problem is here that a need a small vessel only with this launcher to find out the damage-rate of these Rockets. Greets Maddy
__________________
AOTD is gone, iam the last survivor ........ |
![]() |
![]() |
![]() |
#8 |
Seaman
![]() Join Date: Sep 2009
Location: The Netherlands
Posts: 40
Downloads: 6
Uploads: 0
|
![]()
Could I perhaps use this once I create and finish the Soviet Dreadnought? It looks awesome.
|
![]() |
![]() |
![]() |
#9 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
you have to ask AOTDmadmax he made them for me
keltos |
![]() |
![]() |
![]() |
#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
RFB and TMO should have them too
![]() |
![]() |
![]() |
![]() |
|
|