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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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A huge thanks goes to Nisgeis and Anvart for their help and permissions in this mod.
This mod combines the hi-res radar screen with a range grid in the A-Scope (So you can get precise ranges), a new PPI screen, and optionally (In the metric version) Nisgeis' digital readout. Now it's possible to track with certain accurancy a target using only the A-Scope, getting both bearing and range for the plot way beyond visibility limits. Features: -Hi res PPI and A-Scope display (1024x1024) -A-Scope with single background and range scale -PPI with historical layout -Tweaked cameras to allow checking the bearing dial from A-Scope -Re-scaled PPI to fit the new reduced part of the screen -Range readout (Only in metric system version) -Recalibrated and fixed radar bearing indicator (Above the A-Scope) Current range precision with the new scale is +/- 50 yards when using the 20.000 yards scale, +/- 150 yards with the 60.000 yards one. Previews: ![]() ![]() ![]() Get it here: IMPERIAL SYSTEM VERSION METRIC SYSTEM VERSION
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One day I will return to sea ... |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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waow, a real beauty !
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#3 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
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Great work!
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#4 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
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Great Job, I have to try this out.
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#5 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 401
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Trabajo impecable, Hitman! Gracias!
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#6 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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What ver does this work with?
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#7 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#8 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
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![]() ![]() ![]() and I put a link at UBI Fourm for here. Last edited by captgeo; 05-25-09 at 07:03 PM. |
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#9 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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Hi Hitman, this mod looks great but I can't fully use it.
I'm using RFB and when activating this one on top of it, the camera controls get all messed up. It would turn really fast on mouse movements and I also can't roam free in my sub anymore. So I deleted the cameras.dat from the mod and used the one from RFB with your radar mod but I still have few to none control about the cameras, very annoying. Then I also deleted the ...gato.sim file from the mod, which fixes my camera issue but would also revert my radar back to stock-look ![]() (I thought the shader files where responsible for that). What would I need to do to prevent any changes to camera behaviour done by this mod ? Thanks in advance, i. ![]() EDIT: Just remembered: it also puts a weird, light yellow texture onto the back of my speed dial in the command room in a gato sub. This isn't intentional, is it ? EDITEDIT: I just compared the .sim files (the one from RFB and yours) and made a change myself. I just kept RFB's .sim file and edited it to use your AScopeBK.tga. Then installed the mod without your .sim file and without the cameras.dat. But now your ascope scale is so low-res, it is completely unreadable while the ppi screen has an overlapping of it's old texture and your new one. Not as easy as I though it is to fix ![]() EDITEDITEDIT: Ok, I took the values from the radar sections of your .sim file to RFB's one and now everything looks and works fine there. Only the weird speed dial texture issue remains. May this be connected to your mod ? Last edited by ichso; 05-29-09 at 05:39 PM. |
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#10 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
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Hi guys
If your using 1.4 version of the game , I use this mod: PPI CIRCLE RANGE MARK, it works really nice. This mod ; 1) activates the PPI CIRCLE RANGE MARKS. 2) Changes the color and style of the ppiCircles and Radar backround. Credit goes to: Redwine and Hitman for their work on starting the whole idea, and tweak ideas. Redwine's PPI_DS_RW-3 idea. Jace11 for his ideas and willing to tweak. LukeFF for rebooting the idea into a new REQUEST,and 1024 idea. DarkShip for excellent work on PhotoShop layers, and overall demonstration, and PPI_DS_RW-3. --------- NEW PPI's --------- All have Blackbackground/dimmer range rings/brighter bearing display. Zip contains ; 1. MR_PPI_BK_4 : Basic default marks. 2. MR_PPI_BK_RD_4-2 : 30 degree radial lines. 3. MR_PPI_BK_SC_40-20-8_7 : range scale. 4. MR_PPI_BK_RD_SC_40-20-8_8 : range scale/30 degree radial lines. 5. PPI_DS_RW-3 : Redwines requested PPI. Note : #3 and 4 includes a 40|20|8 range mod to match scale on PPI. ------------ INSTALLATION ------------ JSGME ready. Unzip to mods folder. I had nothing what so ever to do with this mod I just happened to run across it.....Indy ![]() |
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#11 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#12 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#13 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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This is great news. I discovered that not only the speed dial is messed up, many of the dials seem to use some low resolution textures. Must be in the .sim file. But it's allright, I will just wait for the RFB update to get released and replace it then.
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#14 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#15 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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Ah thanks. So this behaviour will be ported to RFB also ?
[ ... ] Last edited by ichso; 06-04-09 at 12:19 PM. |
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