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-   -   [REL] Radar Combimod (https://www.subsim.com/radioroom/showthread.php?t=152097)

Hitman 05-24-09 02:09 AM

[REL] Radar Combimod
 
A huge thanks goes to Nisgeis and Anvart for their help and permissions in this mod.

This mod combines the hi-res radar screen with a range grid in the A-Scope (So you can get precise ranges), a new PPI screen, and optionally (In the metric version) Nisgeis' digital readout.

Now it's possible to track with certain accurancy a target using only the A-Scope, getting both bearing and range for the plot way beyond visibility limits.

Features:

-Hi res PPI and A-Scope display (1024x1024)
-A-Scope with single background and range scale
-PPI with historical layout
-Tweaked cameras to allow checking the bearing dial from A-Scope
-Re-scaled PPI to fit the new reduced part of the screen
-Range readout (Only in metric system version)
-Recalibrated and fixed radar bearing indicator (Above the A-Scope)

Current range precision with the new scale is +/- 50 yards when using the 20.000 yards scale, +/- 150 yards with the 60.000 yards one.

Previews:

http://img521.imageshack.us/img521/1...display.th.jpg


http://img521.imageshack.us/img521/1862/ascope.th.jpg


http://img521.imageshack.us/img521/6523/ppi.th.jpg

Get it here:

IMPERIAL SYSTEM VERSION

METRIC SYSTEM VERSION

keltos01 05-24-09 02:19 AM

waow, a real beauty ! :up:

Keltos

Regio Sommergibile 05-24-09 04:53 AM

Great work!

captgeo 05-24-09 07:18 AM

Great Job, I have to try this out.

Topo65 05-24-09 11:22 AM

Trabajo impecable, Hitman! Gracias!:yeah:

clayp 05-24-09 12:46 PM

What ver does this work with?

Hitman 05-24-09 02:34 PM

Quote:

What ver does this work with?
Right now only stock 1.5, but there are instructions inside to adapt it to any other mod. RFB guys are taking a look at it, so I suppose they will add it in the future if it's up to their excellent standards :up:

captgeo 05-24-09 10:30 PM

:yeah:Works great on the stock game 1.5......VERY NICE work :yeah:

and I put a link at UBI Fourm for here.

ichso 05-29-09 04:46 PM

Hi Hitman, this mod looks great but I can't fully use it.

I'm using RFB and when activating this one on top of it, the camera controls get all messed up. It would turn really fast on mouse movements and I also can't roam free in my sub anymore.

So I deleted the cameras.dat from the mod and used the one from RFB with your radar mod but I still have few to none control about the cameras, very annoying. Then I also deleted the ...gato.sim file from the mod, which fixes my camera issue but would also revert my radar back to stock-look :shifty:
(I thought the shader files where responsible for that).

What would I need to do to prevent any changes to camera behaviour done by this mod ?

Thanks in advance, i. :salute:

EDIT: Just remembered: it also puts a weird, light yellow texture onto the back of my speed dial in the command room in a gato sub. This isn't intentional, is it ?

EDITEDIT: I just compared the .sim files (the one from RFB and yours) and made a change myself. I just kept RFB's .sim file and edited it to use your AScopeBK.tga. Then installed the mod without your .sim file and without the cameras.dat.
But now your ascope scale is so low-res, it is completely unreadable while the ppi screen has an overlapping of it's old texture and your new one. Not as easy as I though it is to fix :hmmm:.

EDITEDITEDIT: Ok, I took the values from the radar sections of your .sim file to RFB's one and now everything looks and works fine there.
Only the weird speed dial texture issue remains. May this be connected to your mod ?

indy 06-03-09 05:02 AM

[REL] Radar Combo mod
 
Hi guys
If your using 1.4 version of the game , I use this mod: PPI CIRCLE RANGE MARK, it works really nice.

This mod ;
1) activates the PPI CIRCLE RANGE MARKS.
2) Changes the color and style of the ppiCircles and Radar backround.
Credit goes to:
Redwine and Hitman for their work on starting the whole idea, and tweak ideas.
Redwine's PPI_DS_RW-3 idea.
Jace11 for his ideas and willing to tweak.
LukeFF for rebooting the idea into a new REQUEST,and 1024 idea.
DarkShip for excellent work on PhotoShop layers, and overall demonstration, and PPI_DS_RW-3.

---------
NEW PPI's
---------
All have Blackbackground/dimmer range rings/brighter bearing display.

Zip contains ;

1. MR_PPI_BK_4 : Basic default marks.
2. MR_PPI_BK_RD_4-2 : 30 degree radial lines.
3. MR_PPI_BK_SC_40-20-8_7 : range scale.
4. MR_PPI_BK_RD_SC_40-20-8_8 : range scale/30 degree radial lines.
5. PPI_DS_RW-3 : Redwines requested PPI.


Note : #3 and 4 includes a 40|20|8 range mod to match scale on PPI.

------------
INSTALLATION
------------

JSGME ready. Unzip to mods folder. I had nothing what so ever to do with this mod I just happened to run across it.....Indy:salute:

Hitman 06-03-09 09:38 AM

Quote:

EDITEDITEDIT: Ok, I took the values from the radar sections of your .sim file to RFB's one and now everything looks and works fine there.
Only the weird speed dial texture issue remains. May this be connected to your mod ?
No idea yet, sorry. There is a PDF with instructions included about how to make it compatible with any mod. I know also that the RFB guys are evaluating if it will be included in their next release.

LukeFF 06-03-09 03:31 PM

Quote:

Originally Posted by Hitman (Post 1111461)
No idea yet, sorry. There is a PDF with instructions included about how to make it compatible with any mod. I know also that the RFB guys are evaluating if it will be included in their next release.

It's integrated and working quite nicely with RFB. :yep:

ichso 06-04-09 07:22 AM

Quote:

Originally Posted by LukeFF (Post 1111704)
It's integrated and working quite nicely with RFB. :yep:

This is great news. I discovered that not only the speed dial is messed up, many of the dials seem to use some low resolution textures. Must be in the .sim file. But it's allright, I will just wait for the RFB update to get released and replace it then.

Hitman 06-04-09 07:41 AM

Quote:

many of the dials seem to use some low resolution textures
That's the result of adding Nisgei's calibrated bearing dial. Since the base graphic he used is the stock game one, and not OakGroove's hi-res U-Boat interiors, this causes the game to go back to the stock lower res dials.

ichso 06-04-09 08:09 AM

Ah thanks. So this behaviour will be ported to RFB also ?

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