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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jun 2010
Location: Canada
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First of all, is silent hunter dead? Because it is one of the last hard core simulations around. If silent hunter is dead, than the simulation genre is pretty much dead. (HAWX and Battlestations pacific don't count. lock on is now the last sim standing)
![]() ![]() ![]() ![]() ![]() Silent hunter is the last submarine simulator we have, so i'm thinking maybe we should start a supermod. Like the Openfalcon mod for falcon 4.0. Or else in the future we will have nothing left to play on our 32 core processors and our 9870*2s. |
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#2 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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Bit too early to tell, but it seems likely Silent Hunter has seen it's last iteration.
Sims though, they are doing fine. It's a relatively small market, but steady. As long as there's demand, there will be sims.
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Contritium praecedit superbia. |
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#3 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
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Well, we have too many casual games and casual players...
I HATE CASUAL. ![]()
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#4 | |
Navy Seal
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#5 |
Helmsman
![]() Join Date: Jul 2003
Location: Europe
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On average, the production costs per game today are 18-28 million U.S. dollars, top titles like CoD:MW are up to 40 million U.S. dollar. Therefore many publishers are considering whether to invest these sums in a genre that due to the smaller number of customers not nearly getting the invested dollars back.
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#6 |
Chief of the Boat
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I'm hoping the SH series isn't dead and hope Ubi and any other companies who may be considering investing in the genre realise there is a strong and vibrant community here who are thinking likewise.
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#7 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
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Silent Hunter might or might not be dead but I don't think sims are. What I think will happen more and more is that simulation titles will move to smaller, specialist developers and publishers who sell entirely on-line and charge higher prices than a standard triple A title would cost. Look at Steal Beasts for a good example. I expect far more of that type of business plan in the future. I think developers like Battlefront, Matrix and others will move in to fill the void left by the major labels and we will get some great sims out of all the changes. I am actually quite optimistic about the way things might go and I suspect we might see a new 'golden age' of hard core study sims somewhere along the line.
I think Oleg's 'Storm of War: Battle of Britain,' might be the last sim we see done the way it is currently. I have a real feeling that this is less the beginning of the end and more the end of the beginning. The likely higher prices is a trade off I'm willing to live with. beside, I only buy a title or two a year now and have no problem with spending the money on a sim I know I'm going to get years of play out of. As for sub sims, well, I just don't know. I am willing, however, to get Aces of the Deep 2 into production. All I need is about a million bucks and 12 good men..... ![]() |
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#8 |
Ace of the deep .
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It seems to me that SH5 could have been a huge market for the over 40 age bracket if it was properly finished and advertised . You would think that with the dwindling pc game market that pc component manufacturers would be pouring some money into this market to try to prop it up , maybe they are . There are absolutely no pc games in my local eb games i would buy , sick of shooters .
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#9 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
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Silent Hunter, possibly, Sims? No. DCS Black Shark, A-10 anybody? Um Arma? Submarines might not be getting much love but Sims as a 'genre' while smaller then your standard Arcade market are doing just fine.
Just don't expect a DCS game to compete with Blizzard or EA, lol. |
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#10 | |
Admiral
![]() Join Date: Jun 2010
Location: Canada
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I think(not sure) that simulations actually cost more. since compared to arcade games simulators require research and have to be accurate. |
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#11 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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With Oleg Maddox's Battle of Britain hopefully will be out I don't think sims are dead.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#12 | |
Watch Officer
![]() Join Date: Jun 2006
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couple of cavets its a finished product as orig AoD was at release it actually tweaks and improves the original, if thats possible? The physics - sim/game play in AoD *out of the box* were superb light years ahead of where sims appear to be today... Time will tell on the DID for sim genre...
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#13 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
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ah, I think that Sims should combine with real time strategy...
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#14 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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1 (good?) man here if you need me :P
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With strength I burn... |
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#15 |
Grey Wolf
![]() Join Date: Feb 2009
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Of course we need you...
Well... When new patch for SH5? When DC2 add-on? ![]()
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