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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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[REL] Goodbye Pac-Man
Goodbye Pac-Man v1.01 for Silent Hunter 5 v1.1
------------------------------------------------------------------------------------------------------------------ v1.01 changes/fixes: - corrected problem where map color would become light blue when near enemy escorts ------------------------------------------------------------------------------------------------------------------ This simple mod removes those 'Pac-Man' shapes showing real-time enemy escort sonar and visual ranges on the game map when playing with No Map Update unchecked (false) in the realism options menu. U-boat radar/sonar range and direction contact lines are still activated. I feel this is a nice compromise for those who do not want the extreme cheat of those Pac-Man range circles, but still want general range and direction of enemy escorts that are detected by U-boat visual, sonar, and radar to be displayed on the map. Stock Silent Hunter 5 submerged (showing enemy escort sonar range rings): ![]() Stock Silent Hunter 5 surfaced (showing enemy escort visual range ring): ![]() Silent Hunter 5 (submerged) with Goodbye Pac-Man v1.01 mod installed: ![]() Silent Hunter 5 (surfaced) with Goodbye Pac-Man v1.01 mod installed: ![]() Download v1.01 : http://www.mediafire.com/?ymz3tzmydzy Last edited by Drifter; 04-09-10 at 07:58 AM. |
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#2 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Excellent!!!
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#3 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Nice one, great for us realistic junkies and non arcade type players, realism im all for that, mind you the ai's so bad right now, needs major revamp, thanks mate.
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#4 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Cool - nice job
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#5 |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
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Very nice!! i never liked pac-man
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#6 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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Seems like the map color changes to a lighter blue when near enemy escorts. I'll take a look.
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#7 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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Ok. I am currently working to stop the map changing color to light blue when close to escorts. Should be fixed soon.
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#8 | |
Pacific Aces Dev Team
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![]() Quote:
Only set the circle.z value to zero in SensorVisual.fx Code:
float insidecircle = step(length(texC.xy*texsize.xy - circle.xy), 0 /*circle.z*/); Code:
float inside = step(radius,0 /*circle.z*/) * step(0 /*circle.w*/, radius);
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#9 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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All fixed now. Sorry about that. Just uploaded v1.01. Please see first post for download link.
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#10 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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Seeadler, thanks for the tip. I hadn't realized that deleting the whole shader would cause the map color problem. I had already fixed the shader problem a slightly different way in v1.01 before I saw your post, but got the same end result.
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#11 |
Medic
![]() Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
Uploads: 0
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lol yes, they look that pacman now that you name it
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#12 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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Fantastic work, those have been killing immersion everywhere since march 3rd.
Great mod! ![]() |
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#13 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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![]() just to add a little humor and good job ![]()
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Member of the Subsim Zombie Army |
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#14 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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#15 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Thank you, very nice!
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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