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Old 06-27-10, 01:58 PM   #1
rickidoo
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Default Preheating Torpedos - Kinda funny to think about

Most of the time, to preheat the torpedoes, I have to get the cook to serve up a good meal. So here's how it goes. Sight Convoy. Go down the hatch. Go to the cook, ask him to cook a special meal, so that the Torpedo guy will listen to me, his Captain. He refuses to do work for me if I don't feed him like a king immediately before a battle. After he eats a good meal, I ask him "Pretty please" can he heat up the torpedoes. Since he is well fed, he agrees. I then run to the bosun, and ask him if he would please use his leadership to load torpedoes faster. Because he just ate the same special meal as the Torpedo guy, he agrees to help. Then I climb back up the ladder and commence attack.

Don't get me wrong, I love SH5 and play it as my main game, but the above scenario impacts immersion just a tad. (I know I could disable morale...).

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Old 06-27-10, 02:55 PM   #2
Nisgeis
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They use the soup to heat the torpedoes with.
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Old 06-27-10, 10:40 PM   #3
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More SHV idiocy...

They should have given you the option to kick 'em in they butt, and tell him preheat the torpedoes or we'll fire him out of they tube instead of the torpedo.
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Old 06-28-10, 08:39 AM   #4
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But don't ask the cook to feed them twice, or they won't be able to do any work because they'll all be in line for the head.
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Old 06-28-10, 03:12 PM   #5
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I really don't get this special meal thing, do you just NEVER return to base or something?

Because after the morale fixes in 1.2 I've never had problems with morale. Than again, I'm only out at sea 2-3 weeks. However long I have torpedoes and fuel for. Just like in real life.

I've never seen my morale drop below half and it fills up with a kill. How are your getting your morale so low that you need the meal to do even single commands?

I also never preheat the torpedoes either, but whatever.
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Old 06-28-10, 10:36 PM   #6
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Historically, preheating was to get maximum speed and range out of the electric torpedoes.
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Old 06-28-10, 10:57 PM   #7
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Could the term Preheating be, geting the torps batteries up to full charge ?
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Old 06-30-10, 08:04 AM   #8
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Quote:
Originally Posted by FIREWALL View Post
Could the term Preheating be, geting the torps batteries up to full charge ?
Nope the explanation was in Takao's post.

Batteries deliver electricity through a chemical reaction. Heating the electrolyte would speed up the chemical reaction involved which, in turn, allows the battery to deliver more energy and power. This is particulary important for a torpedo since the batteries are discharged very quickly and must deliver very high peak currents.

Preheating batteries (to 38-40° deg) was the norm, rather than the exception unless the torpedo had to be fired on very short notice.
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Old 06-30-10, 08:16 AM   #9
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Quote:
Originally Posted by kylania View Post
I also never preheat the torpedoes either, but whatever.
That would be 1 solution. That, or mod the "RPG" elements to something believable, think there's a few mods out there that deal with it.

Personally I never spend points on or used active abilities, just the passive ones. Takes out running around when you should be focusing on other things, and nullifies most of the "WTF?!" factor in the gameplay.
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Old 06-30-10, 08:28 AM   #10
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Quote:
Originally Posted by FIREWALL View Post
Could the term Preheating be, geting the torps batteries up to full charge ?
Ultimatly thats the idea cold batteries hold less charge and discharge at a slower rate than warm ones.

But the 'killer' is the whole stupid soup thing. Hey look you got RPG in my sim and they just dont mix well.
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Old 06-30-10, 09:16 AM   #11
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Quote:
Originally Posted by Arclight View Post
Takes out running around when you should be focusing on other things, and nullifies most of the "WTF?!" factor in the gameplay.
always a good thing
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