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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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100% Realism.
December 30th, 1940. Grid BE39. Only 2 Flower-Class escorts. Took my Type IX and wiped out the whole damn convoy. 18 merchants, 2 warshps, for 96,357 tons. Lots of pictures here: http://www.forth-armoury.com/SHIII/wipeout.htm ![]() Steve |
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#2 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Great job!
![]() And as jimbuna would say Be more aggressive!
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Task Force industries "Taking control of the world, one mind at a time" |
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#3 | |
SUBSIM Newsman
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Nice picture..
Quote:
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#4 |
Swabbie
![]() Join Date: May 2010
Posts: 7
Downloads: 0
Uploads: 0
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Sorry to say it, maillemaker, but this is not 100% realism for "real", with map contacts on, and taking this into consideration and the early stage of the war in which that mission took place, it's not bad, but it's really no big deal what you've done in that mission either. If you think about yourself as a SH III - GWX 3.0 100% realism player, you might consider joining our multiplayer group, called "Monsun Gruppe". We have a multiplayer campaign that is going on so, if you are interested, please consider this as an official invitation: http://monsungruppe.4umer.net/forum.htm
We always need 100% realism players, the kind that are pushing the game to its boundaries regarding gameplay. Last edited by Plunger; 06-19-10 at 03:36 AM. |
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#5 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Wiping out a convoy is an unusual achievement under all circumstances. Congratulations, Kaleun.
![]() On my former life with a different computer, I was able to "escort" a large convoy from Freetown and whittle it away. The grand finale came on a calm day when I ran out of deck gun ammo and watched 4 small freighters limp north. The track of that luckless convoy is recorded on the Spinnenetz chart. We had a jolly good time at the Lorient officers club. This time, the drinks are on you. ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#6 |
Lucky Jack
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Thats the spirit, sink them all and slaughter the survivors with your AA guns. Turn the Atlantic blood red with the enemy.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#7 |
Chief of the Boat
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BE MORE AGGRESSIVE!!
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#8 | ||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I'm tempted to turn that off, too, because it is getting the point where I can accurately fire torpedoes from the TDC screen, leading my auto-update target on the map appropriately and make the kill. Plus the auto-map gives you precise range and bearing info. It's getting a little arcade-like with the "god-view". But I figure that in real life the captain would be calling down range and bearing information from the attack scope and someone would have been plotting that info anyway. Then of course what I am doing is gaming the game. I haul in external torpedoes while chasing the convoy at flank speed - even while the deck gun is firing! Not to mention that the destroyer AI should not make them so easy to pick off. Also some have said that warships were routinely degaussed so I'm not sure how effective magnetic torps would be on them anyway. Also the convoys in real life would have scattered, or, having 20:1 odds in their favor, tried to run me down and ram me. Nonetheless, this **** is hard. I have only taken out an entire convoy 2 or 3 times, including this one. It was one of my goals to do, now my other one is to make it through the war DiD. Quote:
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#9 | |
Bosun
![]() Join Date: May 2010
Posts: 69
Downloads: 22
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Wow! What a different experience it is proving to be! Suddenly even plotting an intercept course is a challenge! I am greately enjoying my first shakedown cruise in my new Type II ![]() PS. could I entreat you to convert your screenshots to JPG format before posting them? I very much enjoy seeing the carnage, but BMP is so painfully slow to download ![]() |
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#10 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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That's an impressive mission, no matter what anybody says.
It is true that the AI doesn't quite do what would be a real-life scatter with smoke all around. Anyway, I am in awe. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#11 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
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This is most impressive.
This gives good reason for Allied sailors to pray for land.
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-Kapitänleutnant Richard L. Römer ![]() |
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#12 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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Full respect to you, I struggle around the 80+% realism to hit anything attached to a quay. I should re-read all those helpful tutorials.
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