SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-06-10, 03:07 PM   #1
Temujin
Bosun
 
Join Date: Oct 2005
Location: Israel
Posts: 62
Downloads: 46
Uploads: 0
Can I start using TDC without Locking first?

Sometimes, at pitch black night or from great distance;
I know the target is there but the XO won't open it's menus unless I'll lock the target first.

Is there a way to make those menus available even before the target is visible?

Temujin
Temujin is offline   Reply With Quote
Old 04-06-10, 03:23 PM   #2
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Umm... not with the stock UI I don't think, but TDC mods like MultiUI for SH5 include a TDC with dials that's always available for that kind of thing.
__________________

kylania is offline   Reply With Quote
Old 04-06-10, 03:27 PM   #3
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

I never lock a target, do my calculations on the map and put the
figures into the tdc. I do use the TheDarkWaith mod.
When a kind olcgui will show up i can use the scope for figures.
__________________
java`s revenge is offline   Reply With Quote
Old 04-06-10, 03:55 PM   #4
ERPP8
Commodore
 
Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
Default

Quote:
Originally Posted by Temujin View Post
Sometimes, at pitch black night or from great distance;
I know the target is there but the XO won't open it's menus unless I'll lock the target first.

Is there a way to make those menus available even before the target is visible?

Temujin
Out of visual range, torpedoes are useless.
ERPP8 is offline   Reply With Quote
Old 04-06-10, 04:28 PM   #5
Temujin
Bosun
 
Join Date: Oct 2005
Location: Israel
Posts: 62
Downloads: 46
Uploads: 0
Default Well, I have news for you..

Quote:
Originally Posted by ERPP8 View Post
Out of visual range, torpedoes are useless.
Currently there is a target about 3000 meters from me, there is a pitch black night and the periscope doesn't mark it.

So there.

About the TheDarkWaith MOD.
I tried it and the dials are covering a large part of the periscope itself.
Something is wrong with the relational size of the dials beside the scope.

(I use 1024 x 768 full screen game display)

Maybe there is a way to temporarly take the MOD dials off the screen?

Temujin
Temujin is offline   Reply With Quote
Old 04-06-10, 04:51 PM   #6
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by Temujin View Post
(I use 1024 x 768 full screen game display)

Maybe there is a way to temporarly take the MOD dials off the screen?

Temujin
I know it was a plan of that mod to have sliding controls for people with monitor resolutions a decade old. Hasn't happened yet though.

Might I suggest a 1920x1080 (full HD!) monitor for $149 w/free shipping to drastically improve your computering experience?
__________________

kylania is offline   Reply With Quote
Old 04-06-10, 05:06 PM   #7
funkster319
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by java`s revenge View Post
I never lock a target, do my calculations on the map and put the
figures into the tdc. I do use the TheDarkWaith mod.
When a kind olcgui will show up i can use the scope for figures.

I want to do this and have the TDC installed however a couple of things:

How do you ID the ship? i.e Recog Manual?
How do you bring up stadimeter for range? Or what method of range estimation do you use?
IS there any way to get rid of the WO in the scope view?

I also find that inputting the AOB a little difficult to manage on the dials as it has not digital mouse over read out(As per Range dial) and the resolution of the dial its self is a little inaccurate. How do you get round this?
  Reply With Quote
Old 04-06-10, 05:35 PM   #8
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by funkster319 View Post
How do you ID the ship? i.e Recog Manual?
How do you bring up stadimeter for range? Or what method of range estimation do you use?
IS there any way to get rid of the WO in the scope view?
Don't always need to ID the ship really, especially with the low count of ship types. All ID'ing does for you is give you the keel depth and standimeter.

Don't really need the standimeter. If you've properly plotted the targets course and speed just setup parallel to it. Range will cancel out of a 90 degree shot.

If the guy's face is in your way, you need to get a better monitor. Or edit the mod to move the icon.
__________________

kylania is offline   Reply With Quote
Old 04-06-10, 06:12 PM   #9
Temujin
Bosun
 
Join Date: Oct 2005
Location: Israel
Posts: 62
Downloads: 46
Uploads: 0
Default

Quote:
Originally Posted by kylania View Post
Might I suggest a 1920x1080 (full HD!) monitor for $149 w/free shipping to drastically improve your computering experience?
Well, I play this game on my Dell XPS M-1730 ("for gamers) laptop.

I can raise the resolution up to 1920x1080 but then the game starts to stutter..

A new desktop is on my plans, so bear with me a little longer..

Thanks,

Temujin
Temujin is offline   Reply With Quote
Old 04-07-10, 01:46 AM   #10
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

I'm also interested in a solution for this problem, without using the TheDarkWaith mod. It's a good mod, but personally I hate to have my screen filled with all those dials, I love the simple and clear screens.

Maybe a moder can figure out how to use the default tdc without locking the target. I mean we should input all the data in the default targeting system without being forced to hit the lock button.
Zedi is offline   Reply With Quote
Old 04-07-10, 02:13 AM   #11
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

There is also a small dial version.

Quote:
Originally Posted by Temujin View Post
Currently there is a target about 3000 meters from me, there is a pitch black night and the periscope doesn't mark it.

So there.

About the TheDarkWaith MOD.
I tried it and the dials are covering a large part of the periscope itself.
Something is wrong with the relational size of the dials beside the scope.

(I use 1024 x 768 full screen game display)

Maybe there is a way to temporarly take the MOD dials off the screen?

Temujin
__________________
java`s revenge is offline   Reply With Quote
Old 04-07-10, 02:15 AM   #12
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

I don`t ID a ship. For the range i use the map again. You can precisely
measure the range.

Quote:
Originally Posted by funkster319 View Post
I want to do this and have the TDC installed however a couple of things:

How do you ID the ship? i.e Recog Manual?
How do you bring up stadimeter for range? Or what method of range estimation do you use?
IS there any way to get rid of the WO in the scope view?

I also find that inputting the AOB a little difficult to manage on the dials as it has not digital mouse over read out(As per Range dial) and the resolution of the dial its self is a little inaccurate. How do you get round this?
__________________
java`s revenge is offline   Reply With Quote
Old 04-07-10, 04:26 AM   #13
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

Quote:
Originally Posted by Temujin View Post
Sometimes, at pitch black night or from great distance;
I know the target is there but the XO won't open it's menus unless I'll lock the target first.

Is there a way to make those menus available even before the target is visible?

Temujin
Click on the XO picture.
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 04-07-10, 05:00 AM   #14
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by elanaiba View Post
Click on the XO picture.
The point was to be able to enter your target data without actually had to lock your target. Is like shooting in dark or underwater based on sonar or the data you acquired through other methods.

I find myself many times very frustrated because I can't shot at a target without lock him down. For example, being in the middle of a convoy and having escort on my tail so I sail with the periscope lowered at minimum under water. I know where my target is, I have all the data .. but I cant shot because the target is not locked. Kinda silly.. I should be able to shot at my targets even under 20 meters depth.
Zedi is offline   Reply With Quote
Old 04-07-10, 11:01 AM   #15
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

I understand now.

Valid request, though as far as I know shooting without visual contact was not really done by uboats.
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.