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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Oct 2005
Location: Israel
Posts: 62
Downloads: 46
Uploads: 0
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Can I start using TDC without Locking first?
Sometimes, at pitch black night or from great distance;
I know the target is there but the XO won't open it's menus unless I'll lock the target first. Is there a way to make those menus available even before the target is visible? ![]() Temujin |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Umm... not with the stock UI I don't think, but TDC mods like MultiUI for SH5 include a TDC with dials that's always available for that kind of thing.
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#3 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I never lock a target, do my calculations on the map and put the
figures into the tdc. I do use the TheDarkWaith mod. When a kind olcgui will show up i can use the scope for figures.
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#4 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
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Out of visual range, torpedoes are useless.
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#5 |
Bosun
![]() Join Date: Oct 2005
Location: Israel
Posts: 62
Downloads: 46
Uploads: 0
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Currently there is a target about 3000 meters from me, there is a pitch black night and the periscope doesn't mark it.
So there. About the TheDarkWaith MOD. I tried it and the dials are covering a large part of the periscope itself. Something is wrong with the relational size of the dials beside the scope. (I use 1024 x 768 full screen game display) Maybe there is a way to temporarly take the MOD dials off the screen? Temujin |
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#6 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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![]() Quote:
![]() Might I suggest a 1920x1080 (full HD!) monitor for $149 w/free shipping to drastically improve your computering experience? ![]() |
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#7 | |
Stowaway
Posts: n/a
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I want to do this and have the TDC installed however a couple of things: How do you ID the ship? i.e Recog Manual? How do you bring up stadimeter for range? Or what method of range estimation do you use? IS there any way to get rid of the WO in the scope view? I also find that inputting the AOB a little difficult to manage on the dials as it has not digital mouse over read out(As per Range dial) and the resolution of the dial its self is a little inaccurate. How do you get round this? |
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#8 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() Quote:
Don't really need the standimeter. If you've properly plotted the targets course and speed just setup parallel to it. Range will cancel out of a 90 degree shot. If the guy's face is in your way, you need to get a better monitor. Or edit the mod to move the icon. |
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#9 | |
Bosun
![]() Join Date: Oct 2005
Location: Israel
Posts: 62
Downloads: 46
Uploads: 0
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I can raise the resolution up to 1920x1080 but then the game starts to stutter.. A new desktop is on my plans, so bear with me a little longer.. ![]() Thanks, Temujin |
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#10 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I'm also interested in a solution for this problem, without using the TheDarkWaith mod. It's a good mod, but personally I hate to have my screen filled with all those dials, I love the simple and clear screens.
Maybe a moder can figure out how to use the default tdc without locking the target. I mean we should input all the data in the default targeting system without being forced to hit the lock button. |
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#11 | |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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There is also a small dial version.
Quote:
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#12 | |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I don`t ID a ship. For the range i use the map again. You can precisely
measure the range. Quote:
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#13 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Click on the XO picture.
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With strength I burn... |
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#14 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The point was to be able to enter your target data without actually had to lock your target. Is like shooting in dark or underwater based on sonar or the data you acquired through other methods.
I find myself many times very frustrated because I can't shot at a target without lock him down. For example, being in the middle of a convoy and having escort on my tail so I sail with the periscope lowered at minimum under water. I know where my target is, I have all the data .. but I cant shot because the target is not locked. Kinda silly.. I should be able to shot at my targets even under 20 meters depth. |
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#15 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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I understand now.
Valid request, though as far as I know shooting without visual contact was not really done by uboats.
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With strength I burn... |
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