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-   -   Can I start using TDC without Locking first? (https://www.subsim.com/radioroom/showthread.php?t=167212)

Temujin 04-06-10 03:07 PM

Can I start using TDC without Locking first?
 
Sometimes, at pitch black night or from great distance;
I know the target is there but the XO won't open it's menus unless I'll lock the target first.

Is there a way to make those menus available even before the target is visible? :hmmm:

Temujin

kylania 04-06-10 03:23 PM

Umm... not with the stock UI I don't think, but TDC mods like MultiUI for SH5 include a TDC with dials that's always available for that kind of thing.

java`s revenge 04-06-10 03:27 PM

I never lock a target, do my calculations on the map and put the
figures into the tdc. I do use the TheDarkWaith mod.
When a kind olcgui will show up i can use the scope for figures.

ERPP8 04-06-10 03:55 PM

Quote:

Originally Posted by Temujin (Post 1349744)
Sometimes, at pitch black night or from great distance;
I know the target is there but the XO won't open it's menus unless I'll lock the target first.

Is there a way to make those menus available even before the target is visible? :hmmm:

Temujin

Out of visual range, torpedoes are useless.

Temujin 04-06-10 04:28 PM

Well, I have news for you..
 
Quote:

Originally Posted by ERPP8 (Post 1349822)
Out of visual range, torpedoes are useless.

Currently there is a target about 3000 meters from me, there is a pitch black night and the periscope doesn't mark it.

So there.

About the TheDarkWaith MOD.
I tried it and the dials are covering a large part of the periscope itself.
Something is wrong with the relational size of the dials beside the scope.

(I use 1024 x 768 full screen game display)

Maybe there is a way to temporarly take the MOD dials off the screen?

Temujin

kylania 04-06-10 04:51 PM

Quote:

Originally Posted by Temujin (Post 1349866)
(I use 1024 x 768 full screen game display)

Maybe there is a way to temporarly take the MOD dials off the screen?

Temujin

I know it was a plan of that mod to have sliding controls for people with monitor resolutions a decade old. :03: Hasn't happened yet though.

Might I suggest a 1920x1080 (full HD!) monitor for $149 w/free shipping to drastically improve your computering experience? :D

funkster319 04-06-10 05:06 PM

Quote:

Originally Posted by java`s revenge (Post 1349779)
I never lock a target, do my calculations on the map and put the
figures into the tdc. I do use the TheDarkWaith mod.
When a kind olcgui will show up i can use the scope for figures.


I want to do this and have the TDC installed however a couple of things:

How do you ID the ship? i.e Recog Manual?
How do you bring up stadimeter for range? Or what method of range estimation do you use?
IS there any way to get rid of the WO in the scope view?

I also find that inputting the AOB a little difficult to manage on the dials as it has not digital mouse over read out(As per Range dial) and the resolution of the dial its self is a little inaccurate. How do you get round this?

kylania 04-06-10 05:35 PM

Quote:

Originally Posted by funkster319 (Post 1349921)
How do you ID the ship? i.e Recog Manual?
How do you bring up stadimeter for range? Or what method of range estimation do you use?
IS there any way to get rid of the WO in the scope view?

Don't always need to ID the ship really, especially with the low count of ship types. All ID'ing does for you is give you the keel depth and standimeter.

Don't really need the standimeter. If you've properly plotted the targets course and speed just setup parallel to it. Range will cancel out of a 90 degree shot.

If the guy's face is in your way, you need to get a better monitor. Or edit the mod to move the icon.

Temujin 04-06-10 06:12 PM

Quote:

Originally Posted by kylania (Post 1349894)
Might I suggest a 1920x1080 (full HD!) monitor for $149 w/free shipping to drastically improve your computering experience? :D

Well, I play this game on my Dell XPS M-1730 ("for gamers) laptop.

I can raise the resolution up to 1920x1080 but then the game starts to stutter..

A new desktop is on my plans, so bear with me a little longer.. :D

Thanks,

Temujin

Zedi 04-07-10 01:46 AM

I'm also interested in a solution for this problem, without using the TheDarkWaith mod. It's a good mod, but personally I hate to have my screen filled with all those dials, I love the simple and clear screens.

Maybe a moder can figure out how to use the default tdc without locking the target. I mean we should input all the data in the default targeting system without being forced to hit the lock button.

java`s revenge 04-07-10 02:13 AM

There is also a small dial version.

Quote:

Originally Posted by Temujin (Post 1349866)
Currently there is a target about 3000 meters from me, there is a pitch black night and the periscope doesn't mark it.

So there.

About the TheDarkWaith MOD.
I tried it and the dials are covering a large part of the periscope itself.
Something is wrong with the relational size of the dials beside the scope.

(I use 1024 x 768 full screen game display)

Maybe there is a way to temporarly take the MOD dials off the screen?

Temujin


java`s revenge 04-07-10 02:15 AM

I don`t ID a ship. For the range i use the map again. You can precisely
measure the range.

Quote:

Originally Posted by funkster319 (Post 1349921)
I want to do this and have the TDC installed however a couple of things:

How do you ID the ship? i.e Recog Manual?
How do you bring up stadimeter for range? Or what method of range estimation do you use?
IS there any way to get rid of the WO in the scope view?

I also find that inputting the AOB a little difficult to manage on the dials as it has not digital mouse over read out(As per Range dial) and the resolution of the dial its self is a little inaccurate. How do you get round this?


elanaiba 04-07-10 04:26 AM

Quote:

Originally Posted by Temujin (Post 1349744)
Sometimes, at pitch black night or from great distance;
I know the target is there but the XO won't open it's menus unless I'll lock the target first.

Is there a way to make those menus available even before the target is visible? :hmmm:

Temujin

Click on the XO picture.

Zedi 04-07-10 05:00 AM

Quote:

Originally Posted by elanaiba (Post 1350514)
Click on the XO picture.

The point was to be able to enter your target data without actually had to lock your target. Is like shooting in dark or underwater based on sonar or the data you acquired through other methods.

I find myself many times very frustrated because I can't shot at a target without lock him down. For example, being in the middle of a convoy and having escort on my tail so I sail with the periscope lowered at minimum under water. I know where my target is, I have all the data .. but I cant shot because the target is not locked. Kinda silly.. I should be able to shot at my targets even under 20 meters depth.

elanaiba 04-07-10 11:01 AM

I understand now.

Valid request, though as far as I know shooting without visual contact was not really done by uboats.


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