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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Apr 2007
Location: Manchester, UK
Posts: 84
Downloads: 28
Uploads: 0
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I've just discovered the bug surrounding the torpedo man special abilities that can screw up torpedo solutions. I see Krupp has a fix for this but the documentation does not make it clear how it fixes things.
Does this mod actually make the abilities function correctly or does it simply disable the ability changes? I ask because I've already spent points in this ability and am wondering if these were wasted? Are there any other abilities to steer clear of? I'm amazed a bug like this exists and it's testament to the fact that the SH5 quality control team's bug tracking skills are second to everyone ![]() |
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