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Torpedo speed bug fix clarification
I've just discovered the bug surrounding the torpedo man special abilities that can screw up torpedo solutions. I see Krupp has a fix for this but the documentation does not make it clear how it fixes things.
Does this mod actually make the abilities function correctly or does it simply disable the ability changes? I ask because I've already spent points in this ability and am wondering if these were wasted? Are there any other abilities to steer clear of? I'm amazed a bug like this exists and it's testament to the fact that the SH5 quality control team's bug tracking skills are second to everyone ;) |
His fix basically disables the ability. I wouldn't use it as it's based on 1.1.5 files instead of 1.2 files and meant to work with the MoraleMod I believe.
There's a new mod out that "averages" these abilities, but still keeps the speed bonus in, just smaller. Personally I'd suggest using that mod, but disabling the speed bonus entirely. |
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Also, what do you mean by ..."using the mod, but disabling the speed bonus entirely"? Do you mean to remove the points spent in Warhead Specialist? How do I go about that? I seem to be spending 40% of my time reading the forums and downloading mods to fix SH5 and 60% playing the game. If this is how the developers go about making a game more approachable to newcomers, they have failed epic style :) |
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You can also try my simple fix here :
http://www.subsim.com/radioroom/showthread.php?t=169477 If you just want the speed fix for SH5 v1.2.0 Spent points are not wasted, you still get torpedo damage bonus. |
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