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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2009
Location: Kissimmee, FL.
Posts: 19
Downloads: 1
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Ok, so how is it that this weather report can possibly remain exactly the same throughout almost my entire patrol:
Clouds Overcast, Precipitations Medium, Fog Heavy, Wind Speed 15 meters, Direction 221. I ignored it for a while because I figured it would go away by the time I had to sink a ship. But no, 15 minutes later when I've found a ship to sink, I'm all lined up, ready to fire my torp as soon as I can get a nice lock in the periscope, the ship sails right in front of me. Because there was so much fog, I couldn't see a giant C2 cargo vessel right in front of me. Is there some patch or mod that fixes the ****ty weather? I'd rather not turn it off altogether if I don't have to, but that's an option as well if there's no other way to fix this. |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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The weather model for SHIII is broken. The weather tends to get "stuck", usually with high wind, storm, rain, etc..
This is in the stock program and is un-moddable. I believe the latest version of GWX makes the weather a little more random, but nothing is going to be able to TOTALLY fix the problem. We HAVE discovered a bit of a workaround. We noticed that the weather tends to change roughly every three days of game time. Saving the game, and then reloading it, resets this "timer". So, if say, you're sailing and the weather is perfect with no wind, you save the game when you're out there for two days, and then you exit, and reload your saved game, the timer will reset, giving you another three days of game time of the same weather you had when you saved. This is by no means a 100% as the weather timer DOES vary some for when it changes the weather. Especially the closer you are toward the equator where it changes the weather more frequently. Hope this helps. Maybe some others have some other suggestions as well. Also, if you don't know about it, ALWAYS save while surfaced. There is a major bug that will cause you to plunge to the bottom of the ocean when you restart if you save while under water. Also, if you're using the GWX mod, don't save anywhere near a base as it will cause all the ships in the base to crash and burn when you restart.
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#3 | |
Watch
![]() Join Date: Aug 2009
Location: Kissimmee, FL.
Posts: 19
Downloads: 1
Uploads: 0
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I'm not using any mods though. Edit: Is it also bugged in Silent Hunter 4? Last edited by Spunky48; 01-06-10 at 11:59 PM. |
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#4 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
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One thing I have read here on these forums and seen in game is that the weather tends to get stuck less often when when you keep the time compresion no higher than 128. This will also make encounters with the enemy more frequent it seems.
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#5 | |
GWX Project Director
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Saving near any campaign scripted or random layer AI unit in SH3 will cause it to lose its waypoints and travel in a straight line. |
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#6 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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#7 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
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Que the obligatory "It's been stormin' for three months!!!!" lol.
Weather is a bit strange in SHIII, but there is nothing we can do about it really ![]()
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![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#8 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
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My aproach to the game i consider heavy heather a true ally...except the the heavy fog in some aproaches like in the earlier of the war...because with out radar its very dificult to follow a contact at the surface!
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#9 | |
Silent Hunter
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You can use the "RealWeatherFix", look here: http://www.subsim.com/radioroom/show...ght=weather:up: Best regards, Magic |
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#10 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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the realweather-fix just fixes the bad weather problem,but not the problem itself. i also had good weather for weeks...so the former posters are right: the weather often gets stuck. only if you change your location over far distances, e.g. from the northern sea bay into the northern parts around england, or even higher into the north, the weather changes.
seems, as if weather acts for different zones, instead of different seasons, etc...
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#11 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
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Call me daft. Call me wingy. Call me whatever! But I love the weather. I never had it "stucK' in an endless loop. Dunno why. Maybe lucky, although I have logged a billion hours at sea. Maybe I just like whatever conditions are thrown at me when on a patrol. Fog is a great challenge as is a heavy sea when one has to manage the boat well. With good boat management and changing the course to ride out a sea is fun. Immersive. But honestly mates I have never seen an inordinate amount of heavy weather that did not eventually abate. Sort of like RL in the North Atlantic. Hmmmm.
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#12 |
Watch
![]() Join Date: Aug 2005
Location: Peoria, IL U.S.A.
Posts: 25
Downloads: 18
Uploads: 0
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Hitman, the suggestion on using Silent editor is awesome! I don't mind the stock campaign weather, but having the flexibility to 'set' the weather is nice!
Couple of questions.... 1. How do I set the clouds to something other than 'partial' in the file? With the controller set to true, all I get are partial clouds. 2. Does the scene.dat file control the hours of day/night in the game? I had a weird problem when I completely reinstalled the game. I never initialized the simulation itself, modified the scene.dat file first and then started a campaign. The sun was high noon at 0500 and the sun came up at 21:30 around St. Nazaire! ![]() It went back to normal when I reset the controller to false (had set it to 'true') and started a new campaign. Thank you! |
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#13 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#14 | |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
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I think that if you set controller to "TRUE" engine set default values of wheater from begining (initialization) of campaign. Probably time is set the same which was at the start of campaign but it is not coherent with time in saved game. When you start new campaign engine resets all values to default.
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sorry for my english... Kptlt. Franz Vuttke, U-702 ![]() |
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#15 | |
Grey Wolf
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For sinking ships in heavy fog, its quite possible to go by sound only, if you can get to within 500m or so of the target`s projected course you should be able to estimate speed and sink the ship using just the hydrophone plot. At such close range any errors in range speed estimations are usually not enough to cause the torpedo to miss. The only problem is identifying the nationality but its usually a matter of location, if youre just off the english coast its pretty much 100% that it`ll be an enemy ship. |
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