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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Apr 2011
Location: bath. England
Posts: 84
Downloads: 225
Uploads: 0
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can any kind soul please send me the link to the msm mod,the light one will be fine.
many thanks |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Then you didn't really search
![]() It's stickied in the Mods Workshop. http://www.subsim.com/radioroom/showthread.php?t=170741 ![]()
__________________
My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#3 | |
Rear Admiral
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http://www.gamefront.com/files/16730...nterim-Beta.7z If not try here: ftp://hartmuthaas.no-ip.org/Volume_1...3COMMUNITYMODS username: Maik password: Woelfe Look under IAMBECOMELIFE, the file you want is MFM-Interim-Beta.7z ![]() |
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#4 |
Loader
![]() Join Date: Apr 2011
Location: bath. England
Posts: 84
Downloads: 225
Uploads: 0
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all i can see is pages of conversation about it, but no option to download it,
have i gone mad? |
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#5 |
Loader
![]() Join Date: Apr 2011
Location: bath. England
Posts: 84
Downloads: 225
Uploads: 0
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thanks alot
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#6 |
Rear Admiral
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There are links to the downloads at the bottom of the first post in the thread. They're easy to miss, with all the pictures loading in that post.
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#7 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#8 |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
Uploads: 0
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Oh man, that looks sweet! Why did no one tell me about it? I demand to be told all things that might possibly be of interest to me at some point in the future from here on out!
It says it's compatible with GWX, but what about OLC Gold, ACM Reloaded for OLC + Lite Map, WBNN, and TMT? (The stuff I'm running atm.) I assume TMT would be the least likely to work with it. I also assume it's a bit of a resource hog. |
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#9 | |
Eternal Patrol
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=170090
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#11 | |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
Uploads: 0
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![]() Quote:
Ahem. Now I demand to be given enough money to never have to work again! This is gonna be so awesome.... But back to the real world. Does anyone know if this mod is incompatible with any of the ones I listed below? And would I have to start a new campaign, or would installing it while in port be ok? (I really don't want to start anew. I just had my very first successful, full-realism patrol and I want to see this skipper through to the end. Just shy of 40,000 tons sunk, every torp programmed by hand. I'm so proud of myself! ![]() |
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#12 |
Rear Admiral
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The Merchant Fleet Mod(s) basically just adds a wider variety of merchant ships to your game, and they don't have to be specially scripted into campaign files or anything. So unless your supermod has done something really crazy with the way the data\Sea and data\Roster folders and files work, I don't think there would be a problem.
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#13 | |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#14 |
Rear Admiral
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#15 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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