![]() |
cant find the merchant ship mod-help
can any kind soul please send me the link to the msm mod,the light one will be fine.
many thanks |
Then you didn't really search :03:
It's stickied in the Mods Workshop. http://www.subsim.com/radioroom/showthread.php?t=170741 :salute: |
Quote:
http://www.gamefront.com/files/16730...nterim-Beta.7z If not try here: ftp://hartmuthaas.no-ip.org/Volume_1...3COMMUNITYMODS username: Maik password: Woelfe Look under IAMBECOMELIFE, the file you want is MFM-Interim-Beta.7z :up: |
nope!
all i can see is pages of conversation about it, but no option to download it,
have i gone mad? |
Got it
thanks alot:yeah:
|
There are links to the downloads at the bottom of the first post in the thread. They're easy to miss, with all the pictures loading in that post. :DL
|
Quote:
Just joking, glad you're sorted! :sunny: |
Oh man, that looks sweet! Why did no one tell me about it? I demand to be told all things that might possibly be of interest to me at some point in the future from here on out!
It says it's compatible with GWX, but what about OLC Gold, ACM Reloaded for OLC + Lite Map, WBNN, and TMT? (The stuff I'm running atm.) I assume TMT would be the least likely to work with it. I also assume it's a bit of a resource hog. |
Quote:
http://www.subsim.com/radioroom/showthread.php?t=170090 |
Quote:
In that case I shall be sure to warm up my crystal ball! ;) |
Quote:
Ahem. Now I demand to be given enough money to never have to work again! This is gonna be so awesome.... But back to the real world. Does anyone know if this mod is incompatible with any of the ones I listed below? And would I have to start a new campaign, or would installing it while in port be ok? (I really don't want to start anew. I just had my very first successful, full-realism patrol and I want to see this skipper through to the end. Just shy of 40,000 tons sunk, every torp programmed by hand. I'm so proud of myself!:arrgh!:) |
The Merchant Fleet Mod(s) basically just adds a wider variety of merchant ships to your game, and they don't have to be specially scripted into campaign files or anything. So unless your supermod has done something really crazy with the way the data\Sea and data\Roster folders and files work, I don't think there would be a problem. :hmmm:
|
Quote:
|
Quote:
|
Quote:
The trick is to disable their propulsion and then board with a raiding party so as to avoid sending all the booty to the bottom! :O: |
All times are GMT -5. The time now is 08:17 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.