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#1 |
Engineer
![]() Join Date: Sep 2006
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Other than healing wounded crew, is there any purpose/advantage of medics?
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#2 |
Captain
![]() Join Date: Sep 2008
Location: Southeastern USA
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Being Medics/Doctors they were not allowed to have tasks which involved any type of fighting, like torps, watch, etc. They instead manned the radio and sometimes the sonar.
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#3 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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![]() "you have the crabs you dirty boy,a whole army of them!" "give him a go with the gun powder!" <--- from Das Boot if you are unfamiliar,a hilarious scene.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#4 |
Weps
![]() Join Date: Mar 2010
Posts: 367
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When placed in the quarters with others, they reduce the mens fatigue faster.
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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The other purpose medics serve in SH3 is they increase the rate your crew's endurance recovers while off duty.
Note: The medic has to be in crew quarters with crew to speed up the rate they recover Edit: oh looks like timmy beat me |
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#6 |
Chief of the Boat
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TBH I've never valued them much as members of the crew, similarly the Helmsman.
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
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#8 |
Bosun
![]() Join Date: Apr 2002
Posts: 63
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I've spent a lot of time researching fatigue in both stock game and GWX and I can't find any difference between fatigue recovery with or without a medic. I have a medic in the bow rest, and none in the stern rest, and in both places sailors and warrant officers recover to full at the same time, although I've seen warrant officers recover before sailors do in both compartments.
Is there anything special I should be doing to see any effect? Hook |
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#9 | |
Chief of the Boat
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#10 | |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
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#11 |
Sparky
![]() Join Date: Jun 2006
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Sorry for stating the obvious but they do help heal the wounded. If you don't have them then your wounded crew can potentially die or at best remain unfit for duty. Imagine that happening to your hydrophone operator.
![]() Definitely worth having one guy with this specialty.
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Fotia kai tsekouri |
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#12 |
Machinist's Mate
![]() Join Date: Jun 2007
Location: Lorient
Posts: 121
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I may be imagining things, but I've got a medic in the stock campaign and he seems to assist in recovery when compared with the people in the other crew compartment. The guy may be fooling me for all I know, but he's certainly able to put on a good appearance.
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Reinhard Dietz U-126 2. Unterseebootsflottille, Lorient |
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#13 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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I think I may enlist a new navigator with that skill ![]() |
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#14 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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The medic is an unfinished portion of the game which has great potential, but has never been developed. For a discussion see: http://www.subsim.com/radioroom/showthread.php?t=140796
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Irish1958 ![]() |
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