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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
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I just want to know why the submarine skin is always messed up when I swap the coning towers... The conning tower skin is right but the submarine one is all messed up.
The result of the swap: ![]() It's like the skin of my XVIII is mixed with the O01 of the IX9D2 What I don't understand is why is the tower skin is okay and not the sub because both skins lightmaps and T01 are separate files. What do I do now? Any help is welcome. Thanks for fast replies. EDIT: I think that by putting the tower of the XVIII on the IXD2, the XVIII automatically imported the texture of it's sub. I also think that we are seeing the O01 of the IXD2 but it could be the XVIII one, I'm not sure... I think that the XVIII tower and the XVIII textures are connected, maybe there's a way to diconnect them somehow. Last edited by Royale-Adio; 04-04-10 at 08:35 PM. |
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#2 |
Officer
![]() Join Date: Jul 2009
Posts: 241
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When you edited the IXD2 unit parts .upc file did you only replace this line with the tower you wanted?
ExternalLinkName3D= data/objects/Turm_9d2_1 Cause if you mess with anything below the line the texture changes. |
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#3 | |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
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EDIT: I actually edited the UPC file in Submarine folder ;************************************************* *********** ; ; SUBMARINE TYPE DEFINITION ; ;************************************************* *********** ;------------------------------------------------------------ ; Crew Evolutions ;------------------------------------------------------------ ;Evolution= Normal ;Evolution= Battle_Stations [UserPlayerUnit 1] ID=IXD2 NameDisplayable=Type IX D2 U-boat UnitName= U-179 Type=IXD2 UpgradeClass=1 UnitInterval= 1941-12-31, 1967-06-01 ExternalClassName=SSTypeIXD2 Nationality=German CrewRanks=15 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2_T01.tga LightmapTextureName=data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2_O01.tga NormalmapTextureName= NULL MenuSilhouetteTextureName= Typ_9_1.tga MaxPettyOfficers=32 ; max number of crewmembers over rank 4 MaxOfficers=6 ; max number of crewmembers over rank 7 [UserPlayerUnit 1.UnitPartSlot 1] ID=IXD2ConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=XVIIIConningTower ;Only UnitParts of this type could be placed here IDLinkUnitPartIntervalDefault1= 1939-01-01, 1945-12-31, XVIIITower ExternalNodeName3D= Z01 Last edited by Royale-Adio; 04-04-10 at 09:49 PM. |
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#4 |
Officer
![]() Join Date: Jul 2009
Posts: 238
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It works!
Only problem now: ![]() Where are my Flak guns? How do I put the originals back on? Last edited by Royale-Adio; 04-04-10 at 10:19 PM. |
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#5 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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euh.
now that you got your IXD2 tower to look like a type XVIII tower ( ![]() you have to edit your IXD2 flak guns to be XVIII flak guns. I do believe that would require editing the UnitParts1IXD2.upc file in Data/UPCDataGE/UPCUnitsData it's an educated guess and I'm a little busy with other things to instruct you further. I hope it ends up working for ya! ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#6 |
Officer
![]() Join Date: Jul 2009
Posts: 238
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Thanks slege, but I have no results so far. At least, I made the new skin (Hi-Res). To anybody willing to help, please do so, it will be very appreciated as I now intend to make it a download.
The result so far, without the turrets ![]() ![]() I hope to hear from you all soon. Thanks! |
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#7 |
Ace of the Deep
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![]() ![]() ![]() ![]() But I wish you a happy journey on the path to knowledge. With the friendly people onboard, I 'm sure you'll arrive safe and well! ![]() |
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#8 | |
Officer
![]() Join Date: Jul 2009
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#9 |
The Old Man
![]() Join Date: Mar 2009
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It is the right file. Scroll down to the bottom and you will find a section dedicated to upgrades. Find both Upack20mmSingle and replace both with Upack20mmTwinXVIII. If it doesn`t work then I`m clueless.
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#10 |
Officer
![]() Join Date: Jul 2009
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As far as I know the AA guns are controlled by the upgrade pack slot in the unitpartsupc. You could also check the equipment file in the submarine folder. It's .eqp, then look for A01 and A02, those are the flak gun blocks.
They deal with which model the sub uses for the guns so you're going to have to open the flak gun .dat file and find the model name. Here's an example of what the blocks are in the equipment file. The link name is for the model name in the .dat file. [Equipment 14] NodeName=A01 LinkName=NULL StartDate=19450101 EndDate=19600631 [Equipment 15] NodeName=A02 LinkName=NULL StartDate=19410101 EndDate=19440901 |
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#11 | |
Officer
![]() Join Date: Jul 2009
Posts: 238
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![]() ![]() ![]() ![]() Now just tell me how to create a whole new boat with the .DAT file, textures and all to make this baby available to you... |
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#12 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
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Bit of a problem here...
![]() Wondering how to remove this. Is it a setting with the crew? |
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#13 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
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Stock bug...still in
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#14 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
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Thought it was removed with early updates... Any ideas?
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