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#1 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
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Dont know if its come up before but was wondering about taking your boat to deksawash. At 7m my crew remain on deck but i cannot get on deck as the limit is 6m. 7.5 or even 8m would be a better depth but at 8 i usually lose my crew although have had two crew remaining on deck at 8m before. Wondering how to mod this very useful feature seen in GWX among others. Be good to get decks awash and be able to get on deck, any ideas guys.
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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In GWX the surfaced depth of sub was changed in the cfg file to achieve that IIRC
Silent Hunter 5\data\Submarine\NSS_Uboat7b SH5 VIIB SurfaceDepth=5;meters GWX VIIB SurfaceDepth=8;meters Change for whatever of the type 7s you are using |
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#3 |
An able master
![]() Join Date: Jan 2010
Location: England
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Thanks for the info bigboywooly i'll give it a go.
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#4 |
An able master
![]() Join Date: Jan 2010
Location: England
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No didnt work, once dived could not suface again, couldnt get above 9m. For some strange reason when i changed the depth to 8m from 5m, as above, 9m was as close to the surface as i could get, just seeing the top of the conning tower.
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Hmmm odd
Am runniing a type 7a and set the cfg to 8 mtrs When set depth to 6m still have bridge crew and diesels When set to 7m have crew and electrics ![]() Set to 8m and have no crew and electrics Looks like may be a discrepency somewhere Note when depth says 5m depth gauge usually says 4.5 or there abouts Had no trouble surfacing either using S key - straight back up to 5m Will test some more |
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#6 |
Captain
![]() Join Date: Jul 2007
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My crew stay on deck even AFTER diving below the surface!!
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#7 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
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Commited watch crew.
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#8 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Obv does it diff to the previous 2 games Will have to look further |
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#9 |
Electrician's Mate
![]() Join Date: Nov 2008
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quick question:
can you manually set motors to electric whilst surfaced? |
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#10 |
An able master
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Location: England
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Not that i know of Thruster, will delve into this somemore, a lot different to previous versions, still will keep trying.
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#11 |
Rear Admiral
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Am guessing somewhere there is a trigger for the electrics to cut in at 6 mtrs
Though damned if can find it Was a lot easier in previous versions to alter this and cant believe its not possible straight out the box More moddable my @ss ![]() |
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#12 |
Electrician's Mate
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perhaps with this new freedom in scripting there could be a manual switch for electric motors? infact individual engine telegraph controls would be great too.
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#13 |
Rear Admiral
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Location: Swindon, England
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Thats something to hope for as electrics were used to move in and out of port etc
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req |
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