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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Wow, I don't know if anyone has started this yet but the Initial requirment is 50 merchant ships and 5 Dido cruisers!!!!!! I say initial because this accounts for 5 stars out of 10 so I would imagine there will be more. All in 8 months.
I think I am going to have to remain constantly at sea and re-fit in nearest friendly ports Also....I am using the half tonnage requiremnt mod, IF it is working on this campaign the real requirement will be double Last edited by captainprid; 03-24-10 at 09:21 AM. |
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#2 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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You gotta be freaking kidding me.
That's a bloody ludicrous requirement. |
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#3 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Yep, I have been out for two weeks now too and haven't sighted a single ship!!! This is gonna be tough!!!
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#4 |
Watch
![]() Join Date: Apr 2009
Posts: 29
Downloads: 56
Uploads: 0
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Sneak into Murmansk harbor there is a huge brit fleet at anchor there waiting to unload.
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#5 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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At least thats how it seems to work in the earlier campaigns using this mod. So sometimes the campaign objectives remain as high as they were in stock, but you'll get the full credit for just half that amount - if that makes any sense :-) But the stock quota systrem is insane and leaving aside the non-realistic nature of those targets, it also just takes much fun away from the game because it becomes a chore. Maybe they needed to make the AI buggy and horrible so that players coulkd actually accomplish the objectives. Imagine if the game had good AI, those targets would be impossible. |
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#6 |
Loader
![]() Join Date: Mar 2010
Posts: 83
Downloads: 68
Uploads: 0
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1 brave VII sinks whole RN and merchant navy... Just hilarious
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#7 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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I have already completed both objectives with no mods installed this is a great game once you get the hang of it but there are numerous bugs that need to be patched thats for sure this game is not complete but still alot of fun to play.
Lt Commander Lare |
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#8 |
Stowaway
Posts: n/a
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I also think the game doesnt expect you to fill all of the stars. its like getting 100% on a test at school
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#9 |
Seaman
![]() Join Date: Aug 2006
Posts: 40
Downloads: 65
Uploads: 0
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Finding and sinking the fifty ships was easy, Finding that many Dido's was harder. I ended up sneaking in to Scapa and found two anchored. I sank them and a couple of heavy cruisers. Refit at Bergen then straight back to Scapa and lo there were two more Dido's waiting to be picked off.
Found two more in a heavily defended task force. Four cruisers and 20-ish destroyer screen. I'm on the look out for carriers and battleships now, to the point of avoiding convoys so I have some eels left when I find the capital ships. |
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#10 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Found 4 dido's escorting a convoy along with 2 destroyers. Sank the two destroyers and one of the crusiers, then the starngest thing...........Ran out of torpedos, surfaced and attacked them with my deck gun and they didn't fire back, sitting ducks!!
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#11 |
Watch
![]() Join Date: May 2004
Posts: 25
Downloads: 43
Uploads: 0
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How many ships did the best reallife U-boat commander ever actually sink ? The campaign is nice but these insane targets are kinda game breaker ...at least for me.
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#12 |
Watch
![]() Join Date: Mar 2010
Posts: 27
Downloads: 80
Uploads: 0
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Was it foggy? i found out that they dont attack in really bad weather. Seems weird indeed
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#13 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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40 ships sunk for a total of 208,954 GRT 3 auxiliary warships sunk for a total of 46,440 GRT 1 warship sunk for a total of 1,375 tons 1 ship sunk for a total of 2,136 GRT 5 ships damaged for a total of 37,965 GRT 2 ships a total loss for a total of 15,513 GRT That was from Oct '39 through Mar '41. So yes, the original campaign requirements are ridiculously high. In game I've doubled this amount and I'm still on Total Germany. |
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#14 | |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Just been to Murmansk, there wasn't even a harbour installation there!!! There were however 6 merchants lined up in a row. Then headed over to archangel and although there was a massive harbour installation there were no ships except a solitary escort |
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#15 |
Machinist's Mate
![]() Join Date: Mar 2010
Posts: 122
Downloads: 8
Uploads: 0
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Hate to think that the huge totals required and simple(no?) AI is to make the game more appealing to the action game crowd. Don't see any real reason for it otherwise. In that case they should have gone the Battlestations Midway/Pacific or HAWX route, though Battlestations at least had a good approximation of battles and was fun to blast away with the Yamato.
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