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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 1
Uploads: 0
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I play this game for the fun and just want to know how to increase the speed of my U boat. Could you please help me?
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#2 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
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Upgrade you Motor officer's special abilities.I was doing 24 knots in a VIIA,so messed up.
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Press "5" and scream "It's eXtreeeeeaaaammeee!!!"
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#4 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 1
Uploads: 0
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Not what I was asking but thanks anyway
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#5 |
Watch
![]() Join Date: Jul 2007
Posts: 25
Downloads: 10
Uploads: 0
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ive been looking through files for such things myself. ive tried to modify the main files of the subs and so far none of them have a speed listing in the sim or dat files (like the older sh4 did)
ive modified the crews ability's to give more of a bonus ..and i get the same result. Its got to be somewhere, im just not finding the right file to modify ..yet. |
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#6 |
Swabbie
![]() Join Date: Jul 2008
Location: Cremona , ITALY
Posts: 11
Downloads: 25
Uploads: 0
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well easiest way is to level up your motorist chief.
At 2nd or 3rd level up he was able to get the engines at AHEAD FLANK ( yeah extreme, whatever ![]() |
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#7 |
Seaman
![]() Join Date: May 2007
Posts: 40
Downloads: 182
Uploads: 0
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Head to \Silent Hunter 5\data\Submarine\ and enter the folder of the sub you want to mod and open the [subname].cfg file in any text editor, you will see two entries for speed, surface/submerged and have at it.
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#8 |
Commodore
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Not as good without the music, but still a classic:
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#9 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 1
Uploads: 0
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Found it but when I chang the speed it does nothing in the game. Any help please
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#10 | |
Swabbie
![]() Join Date: Sep 2009
Posts: 12
Downloads: 9
Uploads: 0
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Think they changed the format or byte offsets slightly in SH5 so s3d editor is unable to pick up the new values. |
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#11 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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I se what you are getting at, however, in my hex editor(frhed) the numbers are fubar, in thebeginning it says created and modified using goblin so im going to have a go at that
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#12 |
Watch
![]() Join Date: Jul 2007
Posts: 25
Downloads: 10
Uploads: 0
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ok ill grab a hex editor and take a look (always back up files..what i have to tell myself this lol)
Edit 2: Ok, i see where the values are supposed to be (0e for 14) on the VIIa. Ive modified the diesel and electric speed values and ..nothing. Ive modified the config file, still nothing. *sigh* im guessing its not even looking at these files. Last edited by voidster; 03-10-10 at 05:16 PM. |
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#13 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 2
Uploads: 0
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Can some one tell me what file I have to edit to increase the speed of my sub? I can’t find it anywhere. I’ve managed to tweak my deck gun and torps, but I can’t find anything relating to engines etc.
Can any one help? |
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#14 |
Watch
![]() Join Date: Jul 2007
Posts: 25
Downloads: 10
Uploads: 0
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were trying lol. ive modified everything i can think of and the speed is still 17kts without the chief's addition. Im testing more stuff though i hope it works.
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#15 |
Swabbie
![]() Join Date: Sep 2009
Posts: 12
Downloads: 9
Uploads: 0
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I pushed up my VIIA's top speed by increasing the value of eng_power and max_speed. These variables appear under the Propulsion and E_Propulsion section. Comb thru the .sim file in your hex editor and you'll see them.
Game stores the values in IEEE 32-bit single (4 bytes) example, 6D 61 78 5F 73 70 65 65 64 00 00 00 F0 41 6D 61 78 5F 73 70 65 65 64 -> string for max_speed 00 -> separator 00 00 F0 41 -> 30.0 knots (in IEEE 32-bit single) |
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