SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-08-10, 07:35 PM   #1
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default [REL] Conning Tower Compass Fix

This mod fixes the non functioning compass in the conning tower.

Enjoy!

http://www.subsim.com/radioroom//dow...o=file&id=1576
ddrgn is offline   Reply With Quote
Old 03-08-10, 07:36 PM   #2
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

oops wrong section please move....
ddrgn is offline   Reply With Quote
Old 03-08-10, 09:10 PM   #3
wetwarev7
Grey Wolf
 
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
Default

Nice! Any plans to fix any of the other broken gauges?
__________________
Guess I should change my sig since SH5 has an offline mode now
wetwarev7 is offline   Reply With Quote
Old 03-08-10, 10:34 PM   #4
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Which ones?
ddrgn is offline   Reply With Quote
Old 03-09-10, 12:42 AM   #5
Ship Hunter
A-ganger
 
Join Date: Sep 2002
Location: Germany, Niedersachsen
Posts: 72
Downloads: 70
Uploads: 0
Default

The clocks in the boat are not working. expect the one at the sonar station, there is one needle functioning, the other isn't there. All the other clocks are simply textures.
__________________
Ship Hunter is offline   Reply With Quote
Old 03-09-10, 12:57 AM   #6
TopCat
Helmsman
 
Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
Default

A working TDC in the Conning Tower would be more than nice!
TopCat is offline   Reply With Quote
Old 03-09-10, 02:40 AM   #7
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Does this not work on the VIIA?
__________________

kylania is offline   Reply With Quote
Old 03-09-10, 02:55 AM   #8
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Quote:
Originally Posted by TopCat View Post
A working TDC in the Conning Tower would be more than nice!
So far that's not possible, i think that the devs took off clickable dials. I already tried to enable them. Maybe someone else knows how... ducimus *cough* eeeehemmmm
ddrgn is offline   Reply With Quote
Old 03-09-10, 02:58 AM   #9
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Quote:
Originally Posted by kylania View Post
Does this not work on the VIIA?
Works with A, I can confirm some configs do not allow this work and I am not sure why. I played LAN tonight 3 of us, same configs same mods, and one of us couldn't see the dial move.
ddrgn is offline   Reply With Quote
Old 03-09-10, 02:59 AM   #10
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Quote:
Originally Posted by Ship Hunter View Post
The clocks in the boat are not working. expect the one at the sonar station, there is one needle functioning, the other isn't there. All the other clocks are simply textures.
Will check that tomorrow. But I am sure someone else can figure out by the time I will get home
ddrgn is offline   Reply With Quote
Old 03-09-10, 03:16 AM   #11
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Ooh, does it just move or is interact-able and able to steer the boat? Maybe I misunderstood something?
__________________

kylania is offline   Reply With Quote
Old 03-09-10, 03:21 AM   #12
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Stock the games conning tower compass does not move its stuck at north. This makes it so the compass will show the true heading when looking at it. Now I had trouble getting the inner dial to work that's stuck at 0 ;[
ddrgn is offline   Reply With Quote
Old 03-09-10, 03:45 AM   #13
Therion_Prime
Helmsman
 
Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by ddrgn View Post
So far that's not possible, i think that the devs took off clickable dials. I already tried to enable them. Maybe someone else knows how... ducimus *cough* eeeehemmmm
Look at the three switches at the radar station. Thay are clickable and work.
Therion_Prime is offline   Reply With Quote
Old 03-09-10, 03:57 AM   #14
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

Yeah the devs never touch their old code. There are plenty of features leaking into SH5 that don't belong. Just try holding Ctrl and messing with the mouse as you're standing on the bridge... bring a towel! (Oh and save because it crashes the game). The old battlestations command is still there despite it being replaced by the new RPG command... and there are plenty of other examples. Clickable 3D hotspots are still there.
Frederf is offline   Reply With Quote
Old 03-09-10, 08:12 AM   #15
TopCat
Helmsman
 
Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
Default

I really do not understand why the devs took things out of the game that were there before, like a working, interactive TDC. On the one hand, they take the effort to model a whole sub where you can walk through, on the other hand they do not make all these gauges, dials and switches operable and interactive. That's just nonsense. What's the use of being able to go to the torpedo room, when you can't do anything there?
TopCat is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:39 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.