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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Dec 2006
Location: North Carolina
Posts: 356
Downloads: 180
Uploads: 0
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I am so frustrated with the new targeting system. Is there anyway the old one can be ported over to SH5. Half the time my numbers or dot connectors are not on the map. They are there one second. And are gone the next. Why did they change it. If i lead a target, torps still run way off. FRUSTRATiNG!
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#2 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
Posts: 831
Downloads: 101
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i like this system better to be honest, now i can atleast have some Impact myself as where the torpedo will hit.
and that the dots goes away is because you loose lock, atleast that is what happens for me.
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#3 | |
Black Magic
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#4 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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I'd really like the old targetting system back! Together with a working TDC as I requested before.
http://www.subsim.com/radioroom/showthread.php?t=163539 |
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#5 | |
Black Magic
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#6 |
Gunner
![]() Join Date: Mar 2010
Posts: 93
Downloads: 45
Uploads: 0
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Surely if you have the dots you are on Auto targeting not manual?
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#7 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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The dots etc aren`t realistic.
I want to have the olc/magui back from sh3. (realistic) And at least the realistic calculations on the map. I don`t want to have the ughly dots on the map. That`s my opinion.
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#8 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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#9 | |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 91
Uploads: 0
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I also for long time just kept auto tdc locked and always "had to" hit ships in the mid point, dunno what video tutorial it was where I discovered I can fire target selected but not "view" locked in my sights. Anyways. I want the old targeting system back, this new one is horrible.
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Operation Flashpoint. Armed Assault. ArmA 2, ArmA 3. Falcon 4 Theaters, Farming Simulator 19, FS22, FS25, Silent Hunter 3, SH4, SH5, Cold Waters, CMANO, Sea Power, Naval Warfare. www.pmctactical.org Snake Man, PMC. |
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#10 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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The biggest problem with the new auto TDS is the fact you can't hit anything at long distance (1800 meters and above).
This must be fixed ASAP. |
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#11 |
Stowaway
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i personally dont like doing math and the last thing i want to do is do math in my video games.
if and when i finally buy sh5 i want the old point lock and shoot method back. if i wanted to do math i would go back to school and those absolutely rediculous number dots are something that MUST be eliminated. step 1 IMO is auto targetting must be automatic so shouldnt that be a simple concept to understand when making the game? as i see it you only have a choice for simplified manual targetting or fully manual targetting and there is no real auto targetting as the game is now. i keep telling myself that no matter what, this game will be great after the modders finish it but its hard to stay convinced when so much of the easiest to understand concepts of how things are working in the game tend to be dissappointing. i only play auto targetting and without a sh3 / sh4 style auto targetting system i can see the game losing its appeal for me |
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#12 | ||
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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#13 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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the manual mode is a HUGE leap forward but the auto is an embarrassing step back...
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#14 | |
Sonar Guy
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For me the same? If i want headache, i hit with my head to a wall. The automatic is a joke. 4 Torpedos and all missed. And this at 900 meters distance. Bad bad. |
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#15 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I want the olc/magui back
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