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Old 03-06-10, 03:54 AM   #1
CWorth
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Default Starshell spam...GWX mod used

I submerged and attacked a task force of 1 destroyer and I think it was 2 auxiliary cruisers.

I fired at the destroyer first then at the 2 cruisers.Hit the destroyer and he started spamming starshells toward my area.

My computer literally came to a crawl.There had to be at least 30+ shells up there and looked like a miniature sun sitting above the water.

Is there any way to stop this or fix it so the AI fire a lot less starshells at the same time?
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Old 03-07-10, 06:46 PM   #2
Sailor Steve
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That's weird! I've never seen anything like that!
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Old 03-11-10, 10:17 PM   #3
Madox58
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We can reduce the number of Star Shells carried by any given Unit.
And We did do so in GWX 3.

But there is still a wild factor that we can not control.
Mostly that is your system specs now days.
But you could have hit a bad Star Shell event also.


I hate those type events!
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Old 03-12-10, 10:41 PM   #4
CWorth
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Quote:
Originally Posted by privateer View Post
But you could have hit a bad Star Shell event also.


I hate those type events!
That's what I figured it was.

Starshells as a whole are not an issue as my computer can handle them...when the AI spazzes out and fires off 30 of them into the same spot rapid fire style it gets a bit slow running.

So I guess I can chalk it up to the AI spazzing out for that particular event.
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Old 03-13-10, 09:12 AM   #5
maillemaker
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LOL I hit a convoy last night in bad weather and they did that. Thre must have been 25 start shells in two clusters in the sky. Looked like a UFO invasion! Did not affect my computer performance though.

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