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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
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I submerged and attacked a task force of 1 destroyer and I think it was 2 auxiliary cruisers.
I fired at the destroyer first then at the 2 cruisers.Hit the destroyer and he started spamming starshells toward my area. My computer literally came to a crawl.There had to be at least 30+ shells up there and looked like a miniature sun sitting above the water. Is there any way to stop this or fix it so the AI fire a lot less starshells at the same time? |
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#2 |
Eternal Patrol
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That's weird! I've never seen anything like that!
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Stowaway
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We can reduce the number of Star Shells carried by any given Unit.
And We did do so in GWX 3. But there is still a wild factor that we can not control. Mostly that is your system specs now days. But you could have hit a bad Star Shell event also. ![]() I hate those type events! |
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#4 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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![]() Quote:
Starshells as a whole are not an issue as my computer can handle them...when the AI spazzes out and fires off 30 of them into the same spot rapid fire style it gets a bit slow running. So I guess I can chalk it up to the AI spazzing out for that particular event. |
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#5 |
Sea Lord
![]() Join Date: Apr 2007
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LOL I hit a convoy last night in bad weather and they did that. Thre must have been 25 start shells in two clusters in the sky. Looked like a UFO invasion!
![]() Steve |
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