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-   -   Starshell spam...GWX mod used (https://www.subsim.com/radioroom/showthread.php?t=163473)

CWorth 03-06-10 03:54 AM

Starshell spam...GWX mod used
 
I submerged and attacked a task force of 1 destroyer and I think it was 2 auxiliary cruisers.

I fired at the destroyer first then at the 2 cruisers.Hit the destroyer and he started spamming starshells toward my area.

My computer literally came to a crawl.There had to be at least 30+ shells up there and looked like a miniature sun sitting above the water.

Is there any way to stop this or fix it so the AI fire a lot less starshells at the same time?

Sailor Steve 03-07-10 06:46 PM

That's weird! I've never seen anything like that!:o

Madox58 03-11-10 10:17 PM

We can reduce the number of Star Shells carried by any given Unit.
And We did do so in GWX 3.

But there is still a wild factor that we can not control.
Mostly that is your system specs now days.
But you could have hit a bad Star Shell event also.
:doh:

I hate those type events!

CWorth 03-12-10 10:41 PM

Quote:

Originally Posted by privateer (Post 1309866)
But you could have hit a bad Star Shell event also.
:doh:

I hate those type events!

That's what I figured it was.

Starshells as a whole are not an issue as my computer can handle them...when the AI spazzes out and fires off 30 of them into the same spot rapid fire style it gets a bit slow running.

So I guess I can chalk it up to the AI spazzing out for that particular event.

maillemaker 03-13-10 09:12 AM

LOL I hit a convoy last night in bad weather and they did that. Thre must have been 25 start shells in two clusters in the sky. Looked like a UFO invasion! :) Did not affect my computer performance though.

Steve


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