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Old 05-02-10, 07:48 AM   #1
Captain von Keldunk
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[EXP] Start a Campaign with VIIB. This is very experimental

Hello
New version
start a new career with VIIB sub.
Enble with jsgme and start a new career .
thanks to Kromus for help.
FFlink http://www.filefront.com/16342185/New_%20Start_VIIB.7z
Subsim link
http://www.subsim.com/radioroom/down...=1819&act=down
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Last edited by Captain von Keldunk; 05-02-10 at 11:27 AM. Reason: new version
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Old 05-02-10, 08:30 AM   #2
oscar19681
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Personally like i said many times. I would like to see a "historical correct" VIIB model before i would ever get a VIIB in the campaign.
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Old 05-02-10, 08:39 AM   #3
Kromus
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The easiest way (that worked at least for me) is just edit ....\data\UPCDataGE\UPCCampaignData\CareerOptions. upc in your main game directory (Silent hunter 5)

[CareerOptions 1]
ID= TotalGermany39
[CareerOptions 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= 2. Unterseebootsflottille
IDLinkFlotilla= 2ndFlotilla ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2VIIA, 1
FlotillaBriefingText=
FlotillaCommonality= 1

where you simply edit F2VIIA to F2VIIB, C or whatever.

And start a new campaign.
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Old 05-02-10, 09:18 AM   #4
Captain von Keldunk
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Quote:
Originally Posted by Kromus View Post
The easiest way (that worked at least for me) is just edit ....\data\UPCDataGE\UPCCampaignData\CareerOptions. upc in your main game directory (Silent hunter 5)

[CareerOptions 1]
ID= TotalGermany39
[CareerOptions 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= 2. Unterseebootsflottille
IDLinkFlotilla= 2ndFlotilla ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2VIIA, 1
FlotillaBriefingText=
FlotillaCommonality= 1

where you simply edit F2VIIA to F2VIIB, C or whatever.

And start a new campaign.
Hmm tried it but I had a CTD. "CareerOptions.upc" edited this way is also part of my mod, so this is not enough for my game for some reason.
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Old 05-02-10, 09:21 AM   #5
Kromus
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Quote:
Originally Posted by Captain von Keldunk View Post
Hmm tried it but I had a CTD. "CareerOptions.upc" edited this way is also part of my mod, so this is not enough for my game for some reason.
Yep, thats the problem most ppl having, but no idea why I don`t have any.

Edit:

Here`s CareerOptions.upc that works for most ppl (filefront is currently down for me)

http://www.filefront.com/00016127837...Submarine.rar/
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Old 05-02-10, 09:45 AM   #6
Captain von Keldunk
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Quote:
Originally Posted by Kromus View Post
Yep, thats the problem most ppl having, but no idea why I don`t have any.

Edit:

Here`s CareerOptions.upc that works for most ppl (filefront is currently down for me)

http://www.filefront.com/00016127837...Submarine.rar/
Thanks it works for me also, hmm "F5VIIB" instead of "F2VIIB",
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Old 05-02-10, 10:52 AM   #7
Captain von Keldunk
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I think I have got it now

So if you edit "CareerOptions" file you need to edit "Flotillas" file too,
otherwise there coud be conflict and CTD. like this
...................................
"CareerOptions" file
[CareerOptions 1]
ID= TotalGermany39

[CareerOptions 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= 2. Unterseebootsflottille
IDLinkFlotilla= 2ndFlotilla ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2VIIB, 1 .. here was F2VIIA
FlotillaBriefingText=
FlotillaCommonality= 1
...................................
"Flotillas" file
[Flotilla 2.UserPlayerUnitType 1]
ID= F2VIIB .......was F2VIIA
NameDisplayable= Type VIIB U-boat .....was VIIA
AvailabilityInterval= NULL, 1941-01-01
IDLinkUserPlayerUnitType= VIIB .....was VIIA
UnitTypeCommonality= 4 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL
..................................
So Kromus maybe your "flotillas" file is edited like that too,
otherwise there could be a conflict . And thanks a lot for pointing me to
to this.
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Old 05-02-10, 11:28 AM   #8
Captain von Keldunk
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New version

Hello
New version ............first post edited
start a new career with VIIB sub.
Enble with jsgme and start a new career .
thanks to Kromus for help.
FFlink http://www.filefront.com/16342185/New_%20Start_VIIB.7z
Subsim link
http://www.subsim.com/radioroom/down...=1819&act=down
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Old 05-02-10, 02:15 PM   #9
Kromus
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@Cvk

Thx for reminding me, here`s my "Flotillas.cfg" I`ve edited long time ago when I was trying to make VIIC historically accurate (9-11/1940).

http://www.filefront.com/16344067/Flotillas.upc

VIIC should be working here as intended but I didn`t have a chance to get her since I didn`t get so far in campaign yet.

1.2 patch should make VIIC historically accurate anyway
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Old 05-02-10, 09:48 PM   #10
Captain von Keldunk
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Quote:
Originally Posted by Kromus View Post
@Cvk

Thx for reminding me, here`s my "Flotillas.cfg" I`ve edited long time ago when I was trying to make VIIC historically accurate (9-11/1940).

http://www.filefront.com/16344067/Flotillas.upc

VIIC should be working here as intended but I didn`t have a chance to get her since I didn`t get so far in campaign yet.

1.2 patch should make VIIC historically accurate anyway
downloaded it.
About VIIC
"flotillas file"
[Flotilla 2.UserPlayerUnitType 2]
ID= F2VIIC
.......
So in "CareerOptions" file it should be
IDLinkUserPlayerUnits= F2VIIC, 2 as it is UserPlayerUnitType 2 ..right?
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Old 05-03-10, 09:31 AM   #11
Kromus
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Quote:
Originally Posted by Captain von Keldunk View Post
downloaded it.
About VIIC
"flotillas file"
[Flotilla 2.UserPlayerUnitType 2]
ID= F2VIIC
.......
So in "CareerOptions" file it should be
IDLinkUserPlayerUnits= F2VIIC, 2 as it is UserPlayerUnitType 2 ..right?
I`m not sure here, only thing I changed were VIIB/C (removed VIIA) in 2nd flotilla and changed avaliability dates for VIIC (VIIB also in some flotillas) otherwise I didn`t mess with anything else there
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Old 05-03-10, 10:02 AM   #12
Captain von Keldunk
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F2VIIB 1 or F2VIIB 2

It does not seem to matter I tested F2VIIC 1 and F2VIIC 2 and both worked
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