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-   -   [EXP] Start a Campaign with VIIB. This is very experimental (https://www.subsim.com/radioroom/showthread.php?t=168863)

Captain von Keldunk 05-02-10 07:48 AM

[EXP] Start a Campaign with VIIB. This is very experimental
 
Hello :DL
New version
start a new career with VIIB sub.
Enble with jsgme and start a new career .
thanks to Kromus for help.
FFlink http://www.filefront.com/16342185/New_%20Start_VIIB.7z
Subsim link
http://www.subsim.com/radioroom/down...=1819&act=down
.................................................. ...................................

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http://www.subsim.com/radioroom/pict...pictureid=1968
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oscar19681 05-02-10 08:30 AM

Personally like i said many times. I would like to see a "historical correct" VIIB model before i would ever get a VIIB in the campaign.

Kromus 05-02-10 08:39 AM

The easiest way (that worked at least for me) is just edit ....\data\UPCDataGE\UPCCampaignData\CareerOptions. upc in your main game directory (Silent hunter 5)

[CareerOptions 1]
ID= TotalGermany39
[CareerOptions 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= 2. Unterseebootsflottille
IDLinkFlotilla= 2ndFlotilla ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2VIIA, 1
FlotillaBriefingText=
FlotillaCommonality= 1

where you simply edit F2VIIA to F2VIIB, C or whatever.

And start a new campaign.

Captain von Keldunk 05-02-10 09:18 AM

Quote:

Originally Posted by Kromus (Post 1380041)
The easiest way (that worked at least for me) is just edit ....\data\UPCDataGE\UPCCampaignData\CareerOptions. upc in your main game directory (Silent hunter 5)

[CareerOptions 1]
ID= TotalGermany39
[CareerOptions 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= 2. Unterseebootsflottille
IDLinkFlotilla= 2ndFlotilla ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2VIIA, 1
FlotillaBriefingText=
FlotillaCommonality= 1

where you simply edit F2VIIA to F2VIIB, C or whatever.

And start a new campaign.

Hmm tried it but I had a CTD. "CareerOptions.upc" edited this way is also part of my mod, so this is not enough for my game for some reason.:hmmm:

Kromus 05-02-10 09:21 AM

Quote:

Originally Posted by Captain von Keldunk (Post 1380081)
Hmm tried it but I had a CTD. "CareerOptions.upc" edited this way is also part of my mod, so this is not enough for my game for some reason.:hmmm:

Yep, thats the problem most ppl having, but no idea why I don`t have any.

Edit:

Here`s CareerOptions.upc that works for most ppl (filefront is currently down for me)

http://www.filefront.com/00016127837...Submarine.rar/

Captain von Keldunk 05-02-10 09:45 AM

Quote:

Originally Posted by Kromus (Post 1380086)
Yep, thats the problem most ppl having, but no idea why I don`t have any.

Edit:

Here`s CareerOptions.upc that works for most ppl (filefront is currently down for me)

http://www.filefront.com/00016127837...Submarine.rar/

Thanks it works for me also, hmm "F5VIIB" instead of "F2VIIB",:DL

Captain von Keldunk 05-02-10 10:52 AM

I think I have got it now
 
So if you edit "CareerOptions" file you need to edit "Flotillas" file too,
otherwise there coud be conflict and CTD. like this
...................................
"CareerOptions" file
[CareerOptions 1]
ID= TotalGermany39

[CareerOptions 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= 2. Unterseebootsflottille
IDLinkFlotilla= 2ndFlotilla ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2VIIB, 1 .. here was F2VIIA :DL
FlotillaBriefingText=
FlotillaCommonality= 1
...................................
"Flotillas" file
[Flotilla 2.UserPlayerUnitType 1]
ID= F2VIIB .......was F2VIIA
NameDisplayable= Type VIIB U-boat .....was VIIA
AvailabilityInterval= NULL, 1941-01-01
IDLinkUserPlayerUnitType= VIIB .....was VIIA
UnitTypeCommonality= 4 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL
..................................
So Kromus maybe your "flotillas" file is edited like that too,
otherwise there could be a conflict . And thanks a lot for pointing me to
to this.:salute:

Captain von Keldunk 05-02-10 11:28 AM

New version
 
Hello :DL
New version ............first post edited
start a new career with VIIB sub.
Enble with jsgme and start a new career .
thanks to Kromus for help.
FFlink http://www.filefront.com/16342185/New_%20Start_VIIB.7z
Subsim link
http://www.subsim.com/radioroom/down...=1819&act=down

Kromus 05-02-10 02:15 PM

@Cvk

Thx for reminding me, here`s my "Flotillas.cfg" I`ve edited long time ago when I was trying to make VIIC historically accurate (9-11/1940).

http://www.filefront.com/16344067/Flotillas.upc

VIIC should be working here as intended but I didn`t have a chance to get her since I didn`t get so far in campaign yet.

1.2 patch should make VIIC historically accurate anyway

Captain von Keldunk 05-02-10 09:48 PM

Quote:

Originally Posted by Kromus (Post 1380351)
@Cvk

Thx for reminding me, here`s my "Flotillas.cfg" I`ve edited long time ago when I was trying to make VIIC historically accurate (9-11/1940).

http://www.filefront.com/16344067/Flotillas.upc

VIIC should be working here as intended but I didn`t have a chance to get her since I didn`t get so far in campaign yet.

1.2 patch should make VIIC historically accurate anyway

downloaded it.:DL
About VIIC
"flotillas file"
[Flotilla 2.UserPlayerUnitType 2]
ID= F2VIIC
.......
So in "CareerOptions" file it should be
IDLinkUserPlayerUnits= F2VIIC, 2 :DL as it is UserPlayerUnitType 2 ..right?

Kromus 05-03-10 09:31 AM

Quote:

Originally Posted by Captain von Keldunk (Post 1380698)
downloaded it.:DL
About VIIC
"flotillas file"
[Flotilla 2.UserPlayerUnitType 2]
ID= F2VIIC
.......
So in "CareerOptions" file it should be
IDLinkUserPlayerUnits= F2VIIC, 2 :DL as it is UserPlayerUnitType 2 ..right?

I`m not sure here, only thing I changed were VIIB/C (removed VIIA) in 2nd flotilla and changed avaliability dates for VIIC (VIIB also in some flotillas) otherwise I didn`t mess with anything else there :)

Captain von Keldunk 05-03-10 10:02 AM

F2VIIB 1 or F2VIIB 2
 
It does not seem to matter I tested F2VIIC 1 and F2VIIC 2 and both worked :DL


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