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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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Just started a career with this game. A couple of questions.
1st mission, sink 50,000 tons along east coast of Britain. No way can I sink that much with this number of torpedoes. Do you guys refit at Wilhelmshaven and go back or do you go all the way back to Keil and end patrol. Would I gain points for the crew if I go either place? 2. I have not seen this posted. I have a continuous ticking when I turn TC up past 4x. It is similar to the clock but it is not the chronometer. Have you experienced this? How to kill it? .......Driving me crazy. lol |
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#2 |
Loader
![]() Join Date: Mar 2010
Posts: 83
Downloads: 68
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Refitting in nearest friendly port is the way to go
I have the ticking too but i don't care about it :p |
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#3 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
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Howdy Rick C!
![]() With the stock game those 11 torps evaporate quickly, don't they? I just DL "Mad Max's" AOTD RDA mod with more powerful torpedoes...we'll see how that goes. Got to brush up on my German, though. ![]() Cheers,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#4 |
Torpedoman
![]() Join Date: Mar 2010
Location: Wisconsin
Posts: 111
Downloads: 14
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You can end the patrol before the campaign mission is complete. It's an over arching goal to complete within a time period instead of a patrol goal.
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#5 |
Seaman
![]() Join Date: Feb 2010
Location: Arizona - No Ocean Here!
Posts: 42
Downloads: 1
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No need to refit! I'm ashamed to say that I completed that mission in 1 Patrol. I visited the British harbors in that area and let loose with torpedoes and the 88.
I figure if Gunther Prien could be that dodgy...why can't I? |
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#6 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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I personally never refit but always end a patrol in port. The refitting option strikes me as a bit gamey since it's a lot faster than ending a patrol and setting out again. My tonnage is still quickly approaching 1 mio tons in early '41....
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#7 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
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i had to refit once on the first mission. i finished it and i wasnt told to go back to port, but to travel somewhere else......that i cant see on the map, im assuming that because the mission icon hasnt vanished im to patrol the same area of the north sea????? all i can do at port is refit, i cant click on the "dock" icon :S
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#8 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
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Thanks for the reply guys.
@Don. Great to see you old friend!! I really don't want to uber up the torpedoes because they seem reasonable stock. 2-3 torps to sink a freighter seems right. I think I'll just revisit the patrol areas untill I meet the patrol requirements. I'd rather see mission objectives that are possible to complete in one patrol. |
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#9 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Yea you will just get the same mission over again.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#10 |
Helmsman
![]() Join Date: Mar 2010
Location: New York
Posts: 105
Downloads: 19
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If I'm not mistaken the "ticking" noise is actually when you reach a waypoint set on your navigation map. It get's real annoying when you're going through Kiel lol.
As far as dock vs. refit... Well I refit. After reading about some of the 150+ day patrols some of the real U-Boat commanders had I figured going out for a month then spending time in dock was just about as unrealistic as the refit times lol |
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#11 |
Eternal Patrol
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I think you'll find that those extra long patrols were done in Type IXs. I also hope that the crew management makes it more difficult the longer you stay out. Stopping at a friendly base to resupply and staying out for four months or more was a very rare thing.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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No, I'm not talking about that click sound when you hit a waypoint.
I have something else going on. It's like the clock ticking but much faster. It did not start until midway through the pirst patrol. Corrupt save maybe? I don't know. |
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#13 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
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I catch this problem solved on another forum. What you need is to unlock target after atack ,before you run in to TC
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#14 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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@Utops, thank you. Will try that.
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#15 |
Seaman
![]() Join Date: Mar 2010
Posts: 39
Downloads: 60
Uploads: 0
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I got a constant ticking..it was very annoying when on TC...found out that it may have been a torp that was "hanging" it had been fired and missed a target...and just stopped a few clicks after the intended target.. very strange.
Tried everything Clock on/off..restarted, luckily I had just saved prior to the encounter. Everything was ok again |
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