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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Okay, so I'm extremely happy we've got the Kiel Kanal, but I actually find it to be more of a hassle than it's worth as a time-saver.
First you have to plot a course through the canal, which takes quite some time as it's got many twists and turns, and then you have to stay at a low time compression rate to keep from getting run down by bigger vessels. All in all I find it far more time-consuming (measured in real-life minutes and seconds) and a bigger hassle than just going around Denmark -- which is what I ended up doing the last two times was transiting to or from Kiel ![]() ![]() I've always wanted 'intelligent pathfinding' in the SH games (just pick a destination point and the game will draw up waypoints for you, avoiding land), but apart from that, is there any way to shorten the time it takes to go through the canal? Preset waypoints, the ability to save your currently plotted course for use later, anything?
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