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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 8
Uploads: 0
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Just got SH5... have a very simple question, how do you manually steer the ship? I don't see anyway of doing this, other than plotting a course automatically. Like in SH3... how you could set a bearing for the ship to turn to... is this even possible anymore?
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Belive it or not...
Either press the right or left arrow keys ( in 1 degree incraments ) or shift left right arrow for full rudder. Bizzare aint it. Wait till you try to figure out how to return to a previously plotted course. ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Here's a quick and dirty mod to add the compass back to the game. It's tiny but it's all we have for right now.
http://www.subsim.com/radioroom/showthread.php?t=163077
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#4 |
Swabbie
![]() Join Date: Mar 2010
Posts: 7
Downloads: 4
Uploads: 0
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Maybe you can order all the sailors to pick up some oars and go to one side of the deck...... Oh forget it, they'll probably have no morale to row.
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#5 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 8
Uploads: 0
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How could this be left out of the game? >_<
This is a major deterrent to me playing, as my personal gameplay style involves a great deal of manual corrections, and the 1 degree corrections is absurd. You have no idea how frustrated I was trying to sink the merchants in the beginning of the campaign. I'm glad someone is working on a mod, i'll wait a couple weeks for something more refined to come out then probably give the game another crack. |
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