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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Hi
This may be a dumb question, mainly because i don't know enough about the modelling-side of SH 3. Specifically what i wanted to ask is: Wouldn't it be good to have a model previewer for Modders or skinners of U-boots. An example that comes to mind for instance is Skyrim modding. I've produced a few mods for that game and obviously it uses different mechanics and files to display the object ingame. Mesh files and texture files, for example. These 2 files are needed, amongst normal maps and glow maps etc to display edited or re-textured object ingame as a mod. Whilst editing an image in a image editing tool, one also uses a util called Nifscope, which allows you to preview the linked texture file that you are currently editing in Nifscope. Now obviously SH 3 doesn't use meshes for its objects. It makes it very very easy whilst eding textures in Skyrim, to get a preview of editing before running the game. I understand that there are files within dat files in SH 3 that link to 3d objects. Eg. NSS_Uboat7c Dat\node\SHD_rudder_L_NSS_Uboat7c I'm wondering if there could be something like that designed in SH 3 for us modders to work with? I don't know enough about coding etc to even attempt that. Maybe some hardcore modders and/or coders could weigh in and explain to me if that's even feasable? regards. |
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