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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jul 2004
Location: Aberdeen Scotland
Posts: 108
Downloads: 379
Uploads: 0
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Its a real shame that UBI couldnt follow Esims business model with how they deal with their tank sim steel beasts, meaning that I wished that UBI had released Silent Hunter V then at regular intervals say every 6 months or so would release new content upgrade which would have new features, improved graphics, addressed bugs etc which would be sold for a reasonable price.
This way we could end up with the ultimate sub sim and ubi could have a steady income. |
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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if an expansion came out for SH2 in 2010, do you think many will buy it?
Steel Beasts is a 10 year old game, ALOT has changed since then. Back in 2000 your average games retailer had several shelves of asorted simulators for the PC, now you are lucky to find one with several shelves of PC games period. Fact is, sims are not as popular as they once were, look at the success of the Wii - casual and retro style games seem to be all the rage. While 360 and PS3 can compete with the average PC in terms of eye candy. In General, the PC seems to have lost its edge over the consoles as the games platform of choice, throw in spiraling hardware requirments & costs/ bugs/ patches/ piracy/ DRM into the mix and its not really hard to see why. |
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#3 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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![]() Easy for even the slow to understand. ![]() |
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#4 | |
Previously 4Para
![]() Join Date: Sep 2009
Location: Britain
Posts: 609
Downloads: 51
Uploads: 0
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__________________
If you cant be a good example, then you'll just have to be a horrible warning! |
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#5 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#6 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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What is the best way we (people who don't have sufficient skills, time, experience, etc.) could support the 'Modder'? Any idea.. ![]() (of course make a donation to subsim is always good, but I thought maybe we could do something else) |
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#7 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Make some time, learn the skills, gain experience, get stuck in and share the load! ![]() Anyone can learn a little bit. There is no other way - you cannot start paying a modder, (at least not in public ![]() ![]() The Publisher would go nuts if you didnt get their permission, modifiying the contents of licensed software and distributing it for FREE is already treading on thin ice from a legal perspective. But 'FREE' is the only reason they are cool with us doing it - generally speaking. Last edited by JU_88; 02-23-10 at 08:59 PM. |
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#8 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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![]() Is there a ''Modding for dummies'' ![]() ![]() Sh!t... it really exists!!! http://www.amazon.com/Modding-Dummie.../dp/0764575767 No.. not really about it.. Last edited by Méo; 02-23-10 at 09:06 PM. |
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#9 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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I dont think we will ever see a mass combined community effort with total co-operation accross the board because: Constant communiaction is needed to avoid duplicating work and keeping consistancy People will always disagree on what and how it should be done or driven Some are unable to handle critism or take things personally. Some will not want to share their successes or know-how with others. Some will want to exploit others successes or know-how for ther own personal gain (rather than just learn from it). Some will want to be 'in charge'. Some will just want to compete. Its all very sillly really -but hey ho thats just the way it goes from time to time... we're only human after all. Dont get me wrong, we are lucky to have a great modding community for SH, but not everyone is sailing under the same flag ![]() Last edited by JU_88; 02-23-10 at 09:34 PM. |
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#10 |
Rear Admiral
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Having a huge workload will wear any modder out fast. I think very few people have any idea how much work goes into some of the mods, let alone a supermod. I know i won't ever attempt what i did in SH4 ever again, it's just too much work. Nobody here will probably believe it, but for awhile, between my normal RL job, and modding at night, i was having 18 to 20 hour days for a week or two at a time.
edit: One reason why i never tried to form an official team with TMO. |
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#11 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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It would be so great if you guys could work on it as a full time job. But that's probably just impossible, seems like there's way too much dissent and/or legal issues. ![]() |
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#12 | ||
Rear Admiral
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#13 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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@Ducimus
I have no idea what would be the solution, but... If I can do anything to support the genre, I will. No matter ATO or PTO (even if I have a preference for ATO, and hopefully with wolfpacks ![]() And who knows, maybe someday I'll be tired of ATO and will discover new aspects of PTO.. ![]() |
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#14 | |
Ace of the deep .
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#15 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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And after keeping that up for months I couldnt even stand to play the game |
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