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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2006
Location: Scotland
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I played SH3 with GWX using the jsgme installer for a couple of years. I've just got SH4 & the Uboat missions cd's.
From what I've been reading, I gather there isn't a "management upgrade" zip like jgsme available for SH4. I need to keep things very simple as I'm a computer numpty, so can somebody point me in the direction of enhancements that are necessary or very desireable, and er, dead easy to do. ![]() cheers |
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#2 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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So, you want to know what are some good things for SH4 UBM(basicly 1.5)...
First off you will want the generic mod enabler. Let me find it... Here we go. http://www.users.on.net/~jscones/sof...cts-jsgme.html Mods that use JSMEG are EXTREMLY easy to install. just use a program like 7 zip (if the file is a RAR.) and put the extracted file into the left window... then all ya have to do is press the > aarow... Just install it to your Sh4 folder. Now for the rest... 1 what kind of PC do ya have... cause that will help... 2 experience, how mutch realism do ya want?
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Task Force industries "Taking control of the world, one mind at a time" |
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#3 |
Watch
![]() Join Date: Jan 2006
Location: Scotland
Posts: 24
Downloads: 32
Uploads: 0
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Excellent TF, thanks.
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#4 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
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Yer welcome...
oah as for mods... If ya want a mod when yer sick of stock...There are 2 supermods, TMO, and RFB. Both are good mods, but its yer choice, try em both. ![]() Graphics... TMO comes with its own... (One of the Real Enviornmant mods I think.) & If yer thinking of U boats... Lerker has made a great campaign for The UBM... For the atlanic.
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Task Force industries "Taking control of the world, one mind at a time" |
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#5 |
Captain
![]() Join Date: Jun 2009
Location: Bergen, Norway
Posts: 262
Downloads: 40
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I am also kinda new to SH4. I come from SH/GWX3.
Is this a recommended setup: - TMO - RSRD - EAXs sound mod OR How ´bout this: - GFO - RSRD - EAXs sound mod Thoughts? Thanks! |
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#6 |
Eternal Patrol
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Both of those will work fine, as will RFB+RSRDC+EAX's sound mod.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Captain
![]() Join Date: Jun 2009
Location: Bergen, Norway
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Hehe. I see. I will have to try it out for myself. Guess I will start out with GFO. And read up on the stickies.
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#8 |
Eternal Patrol
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And as questions. Ask more questions. Ask all the questions you want. You'll find plenty of answers.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
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So currently running SH4 v 1.4, I was using RFB+RSRDC campaign as well as the RE Mod.
My question is, after taking the step up to TMO, I'm installing TMO + RSRDC, how will my game be different then RFB+RSRDC.. What are the main differences between TMO and RFB??? I know that there is the bungo pete mod, etc harder DDs. But I cant really see tell the difference by reading the notes. Also, as someone mentioned TMO comes with its own graphix mod, should i install RE with JGSME after TMO+RSRDC? Cheers, Krauter
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#10 |
Stowaway
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From what I've read, the TMO crew advise against using any Environment mods with it. I think their built-in Enviro mod is made from bits of RE? It's certainly noted somewhere in the TMO thread.
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#11 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
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I would advise against installing an environment mod on top of either TMO or RFB.
Good chance it will FUBAR the install. Both megamods are configured to work within the environment they come with. As to which you should try - there really is no alternative than to use MultiSH4, and run both for a couple of weeks, see which one you prefer. See here http://www.subsim.com/radioroom/showthread.php?t=108215 |
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#12 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
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same thing here. New SH4 player! Played 100% realism (OLC) with SH3 and GWX DiD; in the end some celestial navigation.
Finally my SACF is being used where it belongs ![]() my questions: -i'm planning on playing a little stock before going for a supermod, but I'd LOVE a Recognition Manual mod that a) lowers contrast b) tells me target lenght -for fixed wire speed estimate, is there a new stopwatch with scales on it? (Other than the Solution Solver app) -what exactly is RSRDC? -Is there a tool to guesstimate AoB as in the U-Jagd tools? I think I've read a discussion about the aspect ratio AoB finding method and about it historical inaccuracy when it comes to the Pacfic Skippers. If it really wasn't used, I'll try to get better in visual AoB using the AoB training in the excellent Solution Solver App. Does anyone know whether more shiptypes could be implemented into the training program? I reckon if visual estimate was the method of choice, the skippers had some type of model library. -how long in what distance to the orange star do I have to patrol to accomplish my patrol mission? Sorry, couldn't find anything in the -once again- much too short manual -I understand the Position Keeper, and how it enables you to varify your solution while approaching. But when it comes to attacking multiple targets... is there a way to move the scope and have the PK update its AoB (for e.g. a Convoy attack)? Cheers! |
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#13 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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but decided against it because the size of the program would have grown exponentially. 70-80% of the file size of the solution solver app's .exe file is graphics related info embedded into it. |
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#14 | |
Eternal Patrol
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Run Silent Run Deep Campaign. It works in conjunction with the US-side supermods to place the Japanese traffic where and when it really was. It makes the game much more realistic in that department
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Sorry I don't have answers for your other questions.
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“Never do anything you can't take back.” —Rocky Russo |
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#15 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
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Move the scope to the next target, get a range/bearing reading to it and send it.. then set the AOB for the target.. send it and fire. That might sound hard at first, but it's really not. Since you already know the course of the convoy. Just Adjust the AOB (on the data entry dial) until the target dial on the upper-left of the screen is pointing at the correct course. When it is pointing at the correct course, the AOB is correct. .ie Guestimate his AOB by rotating the dial to match what you see out the scope. Hit Send.. and look at the target dial on the left. Note where the 0 on the inner dial points to on the outer dial. If the convoy is going 220 degrees.. the 0 on the inner dial should be pointing at 22 on the outer dial. If it's not, adjust the AOB slightly and resend. Just make sure to do Range/Bearing before AOB. Or you could just guestimate his AOB, and not worry about it, which is what i do now. |
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