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Old 01-07-10, 05:28 AM   #1
Vipper
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Default Do dc's run out? (newb question warning)

I'm not newb but i have newb question, have been played Sh for years but never knew this one: Do DD's dc runs out? I remember that real submariners did count explosions to figure it out but is it modelled in sh or in its mods? DD'd wiht infinite DC's or not?

In game i do usually escape or sink destroyers or they leave before i figure it out in action.
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Old 01-07-10, 05:37 AM   #2
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as far as i know there is a limited amount they carry... but its a lot lol. Even after they run out of DC's they continue to harass you and ping away quite happily...
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Old 01-07-10, 07:06 AM   #3
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The amount of DCs carried even in game is random.
Its limited but sometimes they do have a lot and sometimes few.
I had an experience where a DD depth charged me twice and then stopped.
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Old 01-07-10, 07:27 AM   #4
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In the sh3 i dont know for sure...but in the sh2 it was implemented in the stock game for sure!
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Old 01-07-10, 11:33 AM   #5
Lt.Fillipidis
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Why do i have the feeling that SH2 was a better game in worse graphics?
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Old 01-07-10, 12:01 PM   #6
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Quote:
Originally Posted by Red Heat View Post
In the sh3 i dont know for sure...but in the sh2 it was implemented in the stock game for sure!
On average, each DC thrower has between 20 and thirty.

Quote:
Originally Posted by Lt.Fillipidis View Post
Why do i have the feeling that SH2 was a better game in worse graphics?
I think your in danger of wandering into a minefield here...a bit like comparing apples and pears.

Would one care to give some detailed examples.....whilst taking into account the limitations in SH2 and the additional features/platforms available to players in SH3?
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Old 01-08-10, 12:36 PM   #7
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Quote:
Originally Posted by Lt.Fillipidis View Post
Why do i have the feeling that SH2 was a better game in worse graphics?
Not even close. SH2 was designed for multiplay with Destroyer Command, which was a good thing, but as a stand-alone game it was just about as bad as it gets. Everything was scripted, there was no real career mode at all. Every campaign you played was exactly the same as the last one. The list just goes on.

There were mods that turned into quite a fun game, but it could never be properly labelled a simulator.
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