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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Sep 2007
Posts: 122
Downloads: 8
Uploads: 0
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I'm not newb but i have newb question, have been played Sh for years but never knew this one: Do DD's dc runs out? I remember that real submariners did count explosions to figure it out but is it modelled in sh or in its mods? DD'd wiht infinite DC's or not?
In game i do usually escape or sink destroyers or they leave before i figure it out in action. |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
Uploads: 0
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as far as i know there is a limited amount they carry... but its a lot lol. Even after they run out of DC's they continue to harass you and ping away quite happily...
__________________
![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#3 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
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The amount of DCs carried even in game is random.
Its limited but sometimes they do have a lot and sometimes few. I had an experience where a DD depth charged me twice and then stopped. |
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#4 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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In the sh3 i dont know for sure...but in the sh2 it was implemented in the stock game for sure!
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#5 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
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Why do i have the feeling that SH2 was a better game in worse graphics?
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#6 | ||
Chief of the Boat
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Quote:
Would one care to give some detailed examples.....whilst taking into account the limitations in SH2 and the additional features/platforms available to players in SH3? |
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#7 | |
Eternal Patrol
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![]() Quote:
There were mods that turned into quite a fun game, but it could never be properly labelled a simulator.
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“Never do anything you can't take back.” —Rocky Russo |
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